Divinity: Fallen Heroes - Preview @ Gamesradar

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Gamesradar checked out the tactical RPG Divinity: Fallen Heroes:

Divinity: Fallen Heroes is a tactical RPG that blends the world of Divinity: Original Sin 2 with the action of XCOM

Larian Studios' follow-up to Original Sin 2 aims to carve out a space between two established genres

Larian Studios has been making Divinity RPGs for nearly two decades, since the tautologically titled Divine Divinity in 2002 up to its most recent instalment, the celebrated Divinity: Original Sin 2. With Fallen Heroes, though, it's hopping the fence into tactics games. But as producer Kieron Kelly points out, "the crossover of RPG, strategy and tactics is actually quite high". He's talking specifically about the games that Larian's team like to play - alongside the RPGs you'd expect, he rattles off a list of tactics and strategy games:
XCOM, Into the Breach, Darkest Dungeon, Heroes of Might & Magic - but it applies to the building blocks of those genres. Turn-based combat, squad selection and skill trees are common refrains, they're just turned higher or lower in the mix depending on the genre.

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