The Outer Worlds - Video Review

HiddenX

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MarkGFL has reviewed The Outer Worlds:

Would I Recommend The Outer Worlds? - Sci-fi RPG



The Outer Worlds is an excellent sci-fi RPG that feels like a mix of Mass Effect, Knights of the Old Republic 2 and Fallout 4 all wrapped up in a World that reminds of the TV series Firefly. The Outer Worlds has been really well made with a lot of thought gone into the writing, dialogue, acting and game mechanics, plus loads of humour and funny moments. Would I recommend The Outer Worlds? Yes!
More information.
 
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No.
It's not Mass Effect - no blue ladies dating sim.
It's not Kotor2 - no deadly granny of doom.
It's not Fallout 4 - no (actual) aliens!

But it's everything else. :)
 
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But it's Vegas baby! Ahum, fallout new Vegas. For the limited time I played it really felt only like that game with just a different setting and updated mechanics. No references to other games needed.
 
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But it's Vegas baby! Ahum, fallout new Vegas. For the limited time I played it really felt only like that game with just a different setting and updated mechanics. No references to other games needed.

After awhile, you'll find that it's not really that similar to NV. It's a more streamlined game by comparison. I still enjoyed it, but it's a step back compared to NV imo.
 
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Well as I said before it's a good game and can't wait the improved, and more funded sequel.
After awhile, you'll find that it's not really that similar to NV. It's a more streamlined game by comparison. I still enjoyed it, but it's a step back compared to NV imo.
Probably has to do with the budget and that it was planned that way.
“People are speculating hundreds of hours of gameplay…no,” comments Tim Cain. Leonard Boyarsky says the game’s length and size is “roughly comparable to a KOTOR 2.” For reference, How Long to Beat pegs Star Wars: Knights of the Old Republic II – The Sith Lords at about 30 hours for a regular playthrough. When the GameInformer interviewer gave them a ballpark of between 15 and 40 hours, Tim and Leonard also seemed to agree with that.

That large variation of time mostly depends on how people play the game. “It’s hard for us to come up with the hour limit because it depends on how you play it,” says Tim. Meanwhile, Leonard said “we’ve had people play through it in 45 minutes to an hour and some people take 3 to 4 hours to get through it” in regards to The Outer Worlds’ opening area.” He then delved into how different people like to play.

“Some people are going to want to vacuum everything up in every level and not leave until every task is done and every faction quest is done, and other people are just going to want to play the main story,” Leonard said. “Stealthing a lot obviously adds time because you have to be very patient and watch patrol routes and stuff like that is usually slower than the combat path which is sometime slower than the dialogue path.”
Link - https://www.dualshockers.com/the-outer-worlds-kotor-2-length/
 
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Patch 1.2 was released.

Link - https://forums.obsidian.net/topic/113248-the-outer-worlds-patch-12-release-notes/

Patch 1.2 has been released! The next time you log onto The Outer Worlds you should be prompted to update your game. This patch is available for players on all platforms and is required in order to fix specific issues within the game.
Changes/fixes that are included in this patch are as follows:

Top Community Requests:

  • Updated the "Large Text Mode" setting to apply to Examinables
  • Added "Chromatic Aberration" setting to all platforms
  • Added "Controller Aiming Sensitivity" setting to all platforms
  • Added "Head Bobbing" setting to all platforms
  • Added "Field of View" setting to Xbox One and PlayStation 4 platforms
  • Fixed weapons unholstering when interacting with the environment
  • Fixed additional cases of companion quests being marked as Botched incorrectly
Audio:

  • Fixed multiple characters from talking over each other when the player dies
  • Fixed audio cutting out when scrolling on the map
  • Fixed NPCs continuing to have dialog after they have died
Companions:

  • Fixed some of Felix's belongings appearing on the Unreliable even when he wasn't recruited
  • Fixed Vicar Max being available as a companion even if he was killed in Edgewater
  • Fixed consumable durations not being affected by Max's "Tuned In" Perk and the "Beverage Service Technician" Aptitude
  • Fixed enemies not always animating correctly when hit by Max's companion ability
  • Fixed companion Perks being reset when the player respecs
  • Added a notification for when companions gain Perks from quests
  • Fixed companions calling the player's attacks ineffective, even if they were dealing appropriate damage
  • Fixed lit areas of companions' armor being unlit after they were knocked out
  • Fixed companion outlines not appearing after changing their armor
Design:

  • Fixed the "Battle Hardened" Perk not stacking correctly with the Inspiration 40 Skill unlock
  • Fixed the Determination 100 Skill Unlock not applying to both companions
  • Fixed the "Precision" Perk not applying to companions in some cases
  • Fixed the Determination 40 Skill unlock not applying to both companions in some cases
  • Fixed the SuperNova Hunger debuff not applying in certain situations
  • Fixed description text for the Ambidextrine status effect
  • Fixed duration for the Ambidextrine status effect
  • Fixed the "Steady Hand" Perk stacking incorrectly
  • Fixed non-drug consumables not stacking correctly
  • Fixed automechanicals being susceptible to the Poison debuff
  • Fixed the Burn status effect from Mantipillar attacks lasting forever in some cases
  • Fixed the "Bleed" and "Sugary Drink" status effects not working with one another
  • Fixed the "Leader" status effect missing a description when applied to a companion
  • Fixed the Inspiration 80 skill unlock stacking incorrectly
  • Fixed the "Caffeine Drink" status effect not applying when the "Permanent Concussion" Flaw was active
  • Fixed the effects of the "Robophobia" Flaw not clearing in certain conditions
  • Fixed "Pack Mule" Perks not applying while on the Unreliable
  • Fixed the "Revenge" Perk not increasing damage
  • Fixed misleading text in the description of Thinking Cap-let items
  • Fixed "Adelaide's Gardening Shears" not applying the Bleed effect on targets
  • Fixed the Prismatic Hammer not benefiting from several melee Skills and Perks
  • Fixed the Prismatic Hammer not benefiting from Critical Hits
  • Increased damage of Handguns
Quests:

  • Fixed "A Family Matter" not updating properly if Tucker Needham was killed in Stellar Bay
  • Fixed "The Amateur Alchemist" not progressing if the player intimidated Vaughn
  • Fixed an optional objective in "BOLT With His Name" being blocked if the player exited a terminal at a specific point
  • Fixed "Comes Now the Power" not updating properly if the Deserters returned to Edgewater under specific conditions
  • Fixed "The Doom That Came To Roseway" being blocked if Anton left Roseway before getting his research back
  • Fixed "Friendship's Due" not updating correctly if the player spoke to Harlow without meeting specific requirements
  • Fixed "Friendship's Due" not updating correctly if the player killed Trask before speaking to Harlow
  • Fixed "Solution Vital" not updating properly if Captain Irion's medical automechanical was killed
  • Fixed Dr. Chartrand attacking the player after she agrees to help them
  • Fixed issues with manti-creature spawning during Nyoka's companion quest if the player left the area and returned in the middle of the fight
Settings:

  • Fixed the "Look Up" and "Look Down" keybindings being swapped
  • Added "Foliage" graphics setting for PC platform
  • Added "Enable Cinematic Kill Camera" setting
UI:

  • Fixed player response nodes being numbered when using a gamepad
  • Updated Vendor UI to show carry weight and encumbrance limit
  • Updated item tooltips to better indicate Pristine items
  • Added item sorting options to the Companion and Workbench screens
  • Added SuperNova survival meters to the Consumables screen
  • Fixed the companion damage bonus from the Inspiration skill not appearing correctly in the UI
  • Fixed two-handed melee weapons not showing the correct DPS value
  • Fixed plus signs appearing next to Skills that cannot directly gain points
  • Fixed quest objectives disappearing from the Quest Tracker after certain quest updates
  • Fixed the "Sublight Sniper Rifle" unique Dead-Eye not being marked as unique
  • Fixed the Vendor screen from becoming misaligned when selling many items at once
  • Fixed the effects of the "Paranoid" Flaw not displaying correctly
  • Fixed encumbrance limit not updating correctly when applying a Backpack armor mod
  • Fixed certain lootable NPC corpses not highlighting correctly
  • Fixed the "Compare" option incorrectly being available on the Companion screen
  • Fixed the effects of the "Adrena-Time Crash" debuff not displaying correctly
  • Fixed Adreno not being automatically equipped to the Emergency Medical Inhaler
  • Fixed the "Leader" status effect missing from the player
  • Updated description of "Field of View" setting and moved it to the Graphics screen
  • Fixed a missing button icon in the Quick Melee tutorial
General:

  • Fixed a crash involving mind-controlled enemies
  • Fixed a soft lock when trying to interact with the Meditative Aid after attacking the hermit
  • Updated description of "Everybody Likes Me" and "Destroyer of Worlds" Achievements/Trophies to reduce confusion
  • Fixed the player's weapon becoming invisible when trying to attack while using the inhaler with the weapon holstered
  • Fixed facial animations not playing in certain conditions
  • Fixed NPCs continuing to climb beyond the end of a ladder on the Unreliable if the player started a conversation while they were climbing
  • Fixed not being able to open the Ledger if the player has unspent Skill points and two NPCs are conversing
  • Fixed Raptidon Collosi being able to knock targets hundreds of meters
  • Fixed Julius Moreau missing voice-over on a line of dialog
  • Fixed not being able to hit enemies with ranged weapons from point-blank range
  • Fixed various issues when trying to fire a ranged weapon and use quick-melee simultaneously
  • Fixed modded Flamethrowers being able to damage targets through walls
  • Fixed Raptidon Matriarch being invulnerable to Flamethrower damage during certain animations
  • Fixed beam weapons being able to lock on to underground targets
  • Fixed the reload animation playing too fast when exiting Tactical Time Dilation
  • Fixed a missing collision issue in Amber Heights
  • Fixed a spot in the Byzantium Tunnels that allowed the player to fall out of the map
  • Fixed not unlocking the Cascadia landing pad fast travel point in certain circumstances
  • Fixed collision issue in Edgewater junkyard
  • Fixed grass showing through the floor in Fallbrook
  • Fixed low-resolution blood textures in Labyrinth
  • Fixed a temporary asset being visible in Monarch
  • Fixed collision issues in Monarch
  • Fixed flickering geometry in Stellar Bay
  • Fixed rare cases of characters falling through the world as it was loading
  • Fixed "Hemlock's Eyepatch" unique item being weightless
  • Fixed rare instances of player response options not being available after loading a save
  • Fixed an issue resulting in duplicate items appearing
  • Fixed consumable durations not updating correctly after saving and loading
  • Updated credits to correct a title, added two focus tester names, and added a developer that was uncredited
  • Fixed instances of missing text when playing in non-English languages
  • Fixed German localization issues
  • Fixed Japanese localization issues
  • Fixed various text errors
To continue to report issues you come across and to share suggestions for the game, please visit the Technical Support forums for The Outer Worlds and search to see if a fellow player has already made a thread about it to help reduce duplicate threads. If you find a thread that matches your issue or suggestion, then please feel free to leave a comment and include any details you would like to share.



If you are not able to find a similar thread, then please share it with us on our forums and then visit our publishing partner, Private Division, and share this issue with them through their support website. This will help ensure that your specific issue or suggestion is in their queue and will allow us to prioritize requests to provide the fastest possible turnaround time.
You all are the best community we could have asked for. Thank you for being awesome!
 
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Anyone playing on the TV? How is the large text mode they added a couple of patches ago. Does it scale the interface too?
 
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