Witcher 3 - Meaningful Player Choices @ IGN

HiddenX

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How can you design meaningful player choices? - CD Projekt Red's Story Director Marcin Blacha has some answers:

How CD Projekt Red Designs Meaningful Player Choices

Thanks Couchpotato!

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"We believe that our players are smart people."

Bioware should listen to that while designing their next soap-opera. As an example: the ability to have sex with a species from *another* planet or even galaxy was intellectually insulting in Mass Effects...and selling games with romances is just pitiful (applies to many developers).

PS. I am not against sex in games. Sex is a part of life (literally) and belongs to games portraying life. I liked the way it was done in Witcher 3, while Witcher 1 was still wet-dreams-of-nerds style. Nice to see that they have learned something...
 
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