Biomutant - Why the Developers have been quiet for so long @ IGN

HiddenX

The Elder Spy
Staff Member
Original Sin Donor
Original Sin 2 Donor
Joined
October 18, 2006
Messages
20,078
Location
Germany
Henriquejr spotted an interestesting article about the development of Biomutant:

Biomutant: Here's Why the Developers Have Been Quiet for So Long

Heads down, bugs squashed, script tripled.

After an extended period of being almost silent, developer Experiment 101 recently announced a May release date for Biomutant, its long-awaited open-world action game. That silence was for good reason - studio head Stefan Ljungqvist tells us that parts of the game have become bigger and more complex, but with only 20 people to make all that extra work happen. Rather than ship a buggy game, Ljungqvist says Experiment 101 has been taking its time to quietly build a truly finished product.

"It's a big game, a big bite for 20 people to chew off," says Ljungqvist. While Biomutant's map may be just eight square kilometers, it's packed with warring tribes, conquerable outposts, strange creatures to fight, and a protagonist who can mutate into new forms to overcome obstacles. As we've said before, Biomutant looks bananas, and its many moving parts are a challenge for the studio behind them.

[...]
More information.
 
Joined
Oct 18, 2006
Messages
20,078
Location
Germany
Impressive looking game for a team of 20. I can't say I'm a big fan of the character design, but it looks really good in most aspects.
 
Joined
Oct 21, 2006
Messages
39,413
Location
Florida, US
Back
Top Bottom