Dark Moonlight - Interview @Gamingbolt

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Spaceman
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Gamingbolt have interviewed the developers of horror game Dark Moonlight and asked about combat, exploration, story, and more.

We're always down for a good horror game, and though it's too early to say anything definitively just yet, Silent Bear Studio's upcoming Dark Moonlight definitely looks like it could be yet another survival horror game to watch out for. A classic combination of combat, horrifying enemies, psychological horror elements, inventory management, and puzzle solving- it sounds like Dark Moonlight is bringing together all the elements that make this genre tick in one single package. The elements for something interesting are definitely all there, and to learn more about the game, we recently reached out to its developers. You can read our conversation with Dark Moonlight lead game designer Marcin Kłosowski.

Dark Moonlight's narrative premise is an interesting one, with its protagonist being burdened by a number of fears and phobias being one of its most intriguing aspects. How will that particular element play into the story? Can we expect this to have an impact on the gameplay as well?

Well, that element is extremely important for us, because we would like the player to make the deepest possible connection with our protagonist, which allows to intensify player's fear to the limit. It'll have a huge impact on the gameplay, however we don't want to reveal too much in that matter for now.

Puzzles and exploration are usually core pillars of most survival horror experiences. What sort of a balance does Dark Moonlight strike between those two areas?

The answer is simple. We are huge fans of big horror titles where puzzles and exploration are very important factor in the gameplay. Obviously we are preparing a lot of content in that matter, but let's be clear- we don't want the exploration and riddles to completely dominate in the game.

Dark Moonlight promises encounters against all manner of demons and monstrosities. Given that, what can players expect from the game in terms of boss fights?

Players can expect a lot of fighting with various creatures in most unexpected moments, every encounter with a monster in Dark Moonlight we can call a boss fight.

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Thanks Farflame!

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