Biomutant - Interview @Gamingbolt

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Spaceman
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Experiment 101 studio head Stefan Ljungqvist spoke with GamingBolt about Biomutant and talked about combat, traversal, the world, and more.

Given the mixture of martial arts melee combat, shooting, and magical abilities in Biomutant's combat, it seems like there's a lot of focus on variety. Does that lend itself to build variety as well? How freely can players mix and match, or conversely focus entirely on one style?


There absolutely is a lot of focus on variety! You can mix and match just as you like. You can use all weapons, all skills and any equipment with every character and combine their use as you wish.

Based on all that has been shown so far, it seems like traversal is another area where the game is encouraging variety, and from various vehicles to things such as jetpacks and gliders, it looks like they're going to be plenty of options available to players. That said, do players have total freedom over choosing their preferred method of traversal, or are there sections of the world or within the story where specific traversal methods are necessary?

Yes, certain parts of the game - for example the big archipelago area, some of it is even polluted, so you will need your skiff boat to travel. But in most parts of the world, you can use a large variety of mounts, jetpacks, flying creatures and such to travel. However, you can't use certain traversal options in all parts of the game - the Mek is for example only available in the Dead Zone.

How much of an impact do players' choices have on the story and how it plays out? Can you tell us how many endings the game has?

Yes. Biomutant has 2 major endings in terms of the main storyline around the Tree of Life. Additionally, the Tribe War has his own possible outcomes, depending on which tribe you allied with and how you acted towards other tribes. And many of other choices you made during your playthrough will be reflected on when the game comes to an end.

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Thanks Farflame!

More information.
 
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Having just heard of this game a week or two ago, I'm really hoping it lives up to how it seems. My biggest concern is about whether the story is interesting (great such as Horizon Zero Dawn) or just filler (such as Borderlands 2), which is subjective. I'll wait for reviews.

I like this quote from the interview: "Initially, we had for example 80,000 words of text in the game. Now we have about 250,000." Not exactly Planescape Torment but that seems like a good amount, if that's a measure of anything important.
 
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Hm, that sounds promising, to have that much text in any game, nowadays.
 
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