Aledorn - The Road to the First Chapter

HiddenX

The Elder Spy
Staff Member
Original Sin Donor
Original Sin 2 Donor
Joined
October 18, 2006
Messages
20,078
Location
Germany
Dungeons Of Aledorn is still in development:

The Road to the First Chapter of Aledorn

Greetings and salutations, it has already been over a year since any last update, apologies for that, I found it more reasonable to focus on game development rather than PR, but at least I tried to find time for smaller updates that I post on our Facebook site. Anyway! Time has come to throw you a bigger bone and this time I have really something proper!

A lot has happened in the past ten month, like for example The Plague that impacted many things across the globe, our progress notwithstanding. Unfortunately I had to change jobs (events & entertainment industry has been uneventful and not much fun recently), which meant less time to do game development. We did not stop, no, but we had to rearrange priorities and even while Aledorn stayed on top of the pyramid, there were delays. Nevertheless, we kept pressing forward, as you will see for yourselves.

Among other things we spent a lot of time discussing possible early access, which could help us in two ways - get feedback from the community and secure additional funding. After much back and forth we decided to follow this path, though in a slightly unusual manner.
Aledorn is a massive game (even after we scratched some ideas), so we will divide it into chapters and early access will cover the first one. In total there will be three or four chapters that will be released over time.

Now let's get to the first chapter. What will it contain, you ask? At this moment we have about 60 locations ready (exteriors, interiors and dungeons) and all of those will be present in it. It will also include all the core features, up to a point. Let me elaborate - I will use magic and skills as the example: Aledorn Chapter One will contain all the basic skills and spells of Basic and Advanced level. Expert and Master level skills and spells will remain locked and will be part of further chapters. Similar to classes, you will not be able to evolve your class in the first chapter. We still believe that Aledorn will be a good well-rounded experience comparable to many standalone games out there. For those who have been around for a bit: Think of Baldur's Gate I. - your character progress was hard capped on seventh level and it still was a kickass game.

Now let's get to the merit - what progress we made in the last 12 months? We will start with the usual - level design, which is about 90 per cent finished, at least as Chapter One goes. As mentioned in one of the earlier updates, the capital city - called Lim - is divided into four quarters, three of which have been revealed earlier. The fourth and final one is the Main Boulevard, where some of the most important landmarks can be found - the Castle, Temple, Library and the Warrior's Guild to name a few.

[...]

Thanks apscp2006!

More information.
 
Joined
Oct 18, 2006
Messages
20,078
Location
Germany
Talk about a troubled development since it was funded on kickstarter. I'm glad the owner behind the game stuck with it even when he had to leave, and open a new studio.
 
Joined
Oct 1, 2010
Messages
36,419
Location
Spudlandia
I backed this game. Does that mean I can still hope for it?
 
Joined
Nov 15, 2013
Messages
3,759
Location
Brasil
Where did this update actually get posted? It doesn't appear to be a Kickstarter update. They don't have a Steam page (just a Greenlight).
 
Joined
Apr 9, 2013
Messages
2,346
Location
PA
Where did this update actually get posted? It doesn't appear to be a Kickstarter update. They don't have a Steam page (just a Greenlight).
A new website where he posts updates. About two years back he had disagreements with his fellow developers. So he took his game left and struggled to finish it.

Link - http://noezgames.com/?p=365060&lang=en

I shared a few updates on your vaporware thread.

Anyway his studio is now called noezgames not Team21.
 
Joined
Oct 1, 2010
Messages
36,419
Location
Spudlandia
This one, Exoplanet and Wolcen were all ones that I helped support. And all three are part of the reasons why kick starter projects for video games get a hard scrutiny these days by me.
 
Joined
Oct 18, 2011
Messages
19,051
Location
Holly Hill, FL.
I think I backed this at $15 and it's the last game I ever backed. I don't plan to ever kickstart again and this guy will have to reach full release before I even bother on Aledorn. I don't think he can do it. The splitting from the team made him sound like a prima donna.
 
Joined
Oct 18, 2006
Messages
8,836
Back
Top Bottom