Vagrus: The Riven Realms - Patch 1.012 "Settled"

Redglyph

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Vagrus receives a new patch, 10 days after the last one as usual ;)

A New Build is OUT - Patch 1.012. - Codename: Settled

This patch brings bug fixes, tweaks, and improvements

Hey everyone,

A new week, a new patch! We keep tweaking things and adding smaller stuff for now while fixing bugs. Some are tougher than others, of course, so bear with us. Most of the fixes and tweaks were made possible due to a passionate and active player base - we can't thank you enough!

Important Note: Considering the extent of these improvements there is little to no chance that we broke nothing in the process. Assume that we did not want to make anyone's life harder. If you see something amiss, please flag it to us using the usual channels, like the inbuild reporting tool (F1 button), forums, and our Discord server. [...]
More information.
 
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Patch 1.015 - Codename: Wasted

A New Build is OUT - Patch 1.015. - Codename: Wasted
We are putting out another round of fixes today. Though the list is shorter than usual, it has some bugs on it that we've been trying to squash for a while now. Hopefully, they won't cause any trouble from now on. […]

New Content
  • New Jagged Waste codex entry added to all vagri

User Interface Improvements
  • "P" hotkey now opens and closes Price History (the Chart remains in the background)

Bug Fixes
  • Merging UI glitch (causing several interfaces to merge into a mess) is now fixed
  • "Less than a stack" drag&drop exploit is no longer possible
  • The issue causing various New Game related anomalies like ruined Velarias or Fort Larius has been fixed so it should not reoccur in the future
  • 'Cull Their Ranks' now shows the correct number of deployable companions
  • Withdrawing money from the outpost causing a crash fixed
  • Mount crew stats not showing up when 'All mounted' is now fixed
  • Abolitionist-related Tasks now always point to valid destination settlement (with unlocked Abolitionist presence)
  • Shift + click on the Outrider converting buttons (+/-) now work on the Crew Combat UI
  • Settlement UI no longer pops up randomly during Crew Combat

Known Issues:
  • A rare soft-lock when various UI actions follow each other mixing Event, camping, crew, and companion combats in a particular fashion we've not been able to reproduce
  • AI taking too long in Companion Combat is still being looked at by the team

Coming Up Next
Bug fixing continues. Meanwhile, the team needs to regroup and assess things post-release, so this time we'll just say that our plans will be revealed soon.
 
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I tried the demo but I found it way too linear. Is the full game more open?
Hey, have you tried the open-world part in the demo? (At the campfire scene select 'skip story')
 
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