Just like Battle Brothers did, this game has a certain sense of appeal to me, however, like Battle Brothers, it heavily puts me off by, from what I can see, a huge lack of character creation and later character building options.
Combined with the notion of encouraged death, it makes it very difficult for me to care about my characters, as I don't have much, if any, influence on their life. It's more get-gud than get-creative, if that makes sense.
The main issue being with Battle Brothers that if you died and started a new game, you started with the exact same characters again, and adding new characters would then rely entirely upon RNG via whatever nobs were at whatever towns. This game seems to have gone a similar route (?).
It would have been so great if you had a pool of races and classes to create from for the starting party and then to buy anyone you wanted, with just the level gated by price which you get to level-up yourself (like Pathfinder Kingmaker's mercenaries).
And then the levelling system itself doesn't seem wonderfully exciting, more Diabloesque, with lots of points that you (almost) always put into the same thing.
Combined again with RNG for map and action points and it just feels so much more roguelike than RPG that I find myself losing interest very fast. I've tried quite a few roguelikes over the years, but even the best ones just don't have enough of that special RPG sauce to keep me interested in the same way an RPG does.