Fable 2 - Interview @ Videogamer.com

Dhruin

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Molyneux talks to Videogamer about Fable 2, failing completely to keep things low-key:
VideoGamer.com: We love fresh ideas and things in games that are different, but I guess we don't think about how nightmarish these things can be from a game development point of view.
PM: You know, it's hard. There's a couple of things to the game. You know the ambient orb idea? This is where it really works well. What I found is that I walked in on the testers one day - there is like an army of testers, some in America, some in Japan, some in UK - I walked in to those in the UK and I heard them say "Ready, steady, go!" and they were having ambient orb races. Everyone was lined up on the starting line and they said right "we're going to get through this quest and see who goes fastest". I never thought of that. I never even began to think of that stuff. All the combat, because the combat is so flexible, the scoring system on the combat is dependent upon on the moves that you do in a chain, that means that I have no idea what people are going to do in the combat. It is quite frightening, it really is.
More information.
 
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He really thinks he's god, doesn't he? Trans: "I've created this brilliant universe that allows people to do anything they want, now I will sit back and watch my minions scatter and develop." - He acts like he's playing Black & White in real life.
 
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VideoGamer.com: Do you think the general opinion of gamers that you're very frank and open in interviews helps improve their opinions of your games?
Say what??? o_o
 
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I like reading Peter Molyneux Interviews because the guy has a strong vision of his games. He is also a good talker with a sense of humour. Sure I mean you can't take all what he says seriously, because some of the stuff he tells you about his game is actually happening only in his imagination. :D
 
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