Gordian Quest - Release Date: June 23

HiddenX

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The deck-building RPG Gordian Quest will be released on June 23:

Gordian Quest

A sinister curse corrupts the land. Darkness reigns. Monsters roam. Scoundrels loot. Cowards flee. Heroes emerge.

Lead heroes on an adventure to save what's left of this fallen world and destroy the root of evil abound. Will you fall at the claws of your enemies or the consequences of your poor decisions? Your Gordian Quest is about to begin.



Gordian Quest is an epic deckbuilding RPG inspired by old-school classics like Ultima and D&D, using modern gaming concepts like roguelite elements and turn-based strategic combat. You will form parties of heroes whom you will have to lead and manage on grueling missions. Help them forge bonds and discover new skills among them. Be fearless and unwavering as you work to unravel the curses laid upon the lands and defeat the ultimate evil at the heart of it all.

Features:


  • Four Acts (Campaign Mode) - The current Early Access version features three Acts, each providing more than 5 hours of playtime per playthrough.
  • Adventure Mode - An end-game mode where you can explore procedurally generated areas or take on solo challenges.
  • Ten heroes - At the moment, players can choose from nine different heroes - each with their own unique class, skills, and playstyle to form a party of three and bring to adventure. Play as the Swordhand, Cleric, Ranger, Scoundrel, Spellbinder, Druid, Bard, Warlock, Golemancer, or the Monk.
  • Hundreds of skills - The heroes have a combined total of close to 500 passive and active skills that can be deployed during turn-based battles, allowing players to discover and formulate their favorite combos.
  • Realm Mode - Challenge an ever-changing version of the game with unpredictable threats and rewards. See how far can you go...
  • PVP mode - Engage in skirmish fights with other players using your preferred mix of heroes and skills.
  • Train and equip heroes - Heroes can be upgraded, trained and equipped with a large selection of weapons, armor and enchanted trinkets to enhance their abilities.
  • High replayability - Procedurally generated maps and dungeons and randomized hero skills make each playthrough different from the last.
  • Various difficulty levels - Take on hardcore mode for a teeth-gritting permadeath experience, or play more casually where death is only a setback.
  • Loot galore - Gather items and relics throughout your journey to boost your heroes' abilities. In the future, you will also encounter mysterious items that can bless your heroes but also cripple them with a curse at the same time.
  • Carryover rewards and progression system - Get rewarded the more you play through an Artifacts system that can benefit Realm Mode, Campaigns, or Adventure Mode.
  • Decisions to make - Shape the course of your adventure with critical decisions and dice rolls.
More information.
 
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Gordian Quest is an epic deckbuilding RPG inspired by old-school classics like Ultima and D&D

That's what they're leading in with? Seriously? I mean, there is absolutely no connection whatsoever, is there?
 
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Marketing buzzwords Moorkh to sell said game to a wider audience. When in truth it has no connection. I already mentioned this on two threads for other games this week.
 
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I'm sure it is as I played many of these under different names usually having Quest in the title online and offline. I'm just not a fan of card mechanics in RPGs though.
 
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Comparison's aside (and I agree it is an odd one), I've had my eye on this game. I'm kind of bored with deck builder battlers with little real story behind them but I've watched some gameplay on this game and it looks like it might be a cut above the rest. Will be curious what other watchers have to say about it.
 
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I'm really not a big fan of the deck builders these days, yet consider me another that'll be watching to see what some folks here might think about it, upon release.
 
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Excellent game.

I'm somewhat burned on card based games myself but this one has been around a while and was enjoyable before the flood.

That's what they're leading in with? Seriously? I mean, there is absolutely no connection whatsoever, is there?

To me every RPG in existence stems from D&D so I get what they're saying. I'm 54 and still consider my D&D days as the core of my love for RPGs and all of gaming. So I get it.
 
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Yeaeh, was playing this the other day it's really good. I mean if you don't like card games then it isn't for you...
 
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Got this one on EA, but I haven't played it for at least a year, maybe more. It had a lot of promise when I was playing around with it, there were some bits I didn't like, but they seemed like things that could have been easily addressed in EA. So I'm really interested to see what it will be like when it comes out.
 
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