Caves of Lore - Review @ RPG Codex

HiddenX

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The RPG Codex reviewed Caves of Lore:

RPG Codex Review: Caves of Lore

INTRODUCTION

Caves of Lore is an isometric, turn- and party-based indie RPG, with retro-pixel graphics, developed solo by Mike Robins (Codex username LoreMaster) over the course of ~6 years. You play as a shepherd who goes looking for a lost sheep in a mysterious mist, causing you to fall into the eponymous caves, which is the start of your adventure.

Caves of Lore features tactical, square-tiled combat with a party of up to 6 members. Character development is primarily skill-based, with feats available through a unique (as far as I am aware) mechanic. Exploration incorporates time through the use of a lunar system that can affect the game world. Dialogue is keyword-based, with new keywords becoming universally available as appropriate.

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CLOSING THOUGHTS AND RATING
The game closes a little abruptly, with an ending that makes it obvious a sequel is planned. I clocked in about 45 hours of playtime, a significant portion of which (probably a good 5 hours) was spent in the camp interface waiting on various moon phases. Yet the plethora of secrets, wide range of character development options, and the many areas of the game where I know there's more to discover mean I have already started a new playthrough. Needless to say I look forward to any sequels.

Caves of Lore is easily my favorite RPG played this year, and ranks up in the top 20, at least, of my favorite RPGs played ever. Distinguished by its excellent exploration mechanics, Caves of Lore was a contender for Game of the Year for me even before the continuous work put in post-release by the developer. After the many bugfixes, improvements and quality-of-life additions, Caves of Lore is easily my choice for Game of the Year. It's an outstanding addition to the ranks of both the CRPG genre and the efforts of indie developers. Mike Robins aka LoreMaster deserves praise and appreciation for his work, and it is my devout hope that he will continue making CRPGs well into the future.
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I find the hyperbolic praise a bit odd. I purchased Caves of Lore earlier this year and gave it a try after reading another review somewhere. It's good for what it is, but it's not *that* good.
 
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