Dhruin
SasqWatch
Multiple sites are pointing to an article at CVG, which summarises a few points from the imminent unveiling of Deus Ex 3 from PC Zone. According to the piece, original writer Sheldon Pacotti returns as a consultant and they are "well aware" of mistakes in Deus Ex: Invisible War - pointing out unified ammo as an example. Despite being aware of previous mistakes, they still seem to be pushing on with a raft of changes:
More information.Eidos Montreal says it's more than aware of fan reaction to controversial second game, Invisible War, and promises mistakes, such as limiting ammo types to just one, won't be repeated.
This said, they are doing their utmost to please newcomers as well as existing fans. Perhaps controversially this time around combat won't be influenced by stats, but will rely purely on your personal marksmanship skills. Instead stats will influence "a vast array of fully upgradeable and customisable weapons", and you'll be able to tailor your arsenal to your play style with mag upgrades, scopes and other add-ons.
What's more, stealth will now rely on a cover system rather than shadows, and damage will be dealt with by a very Call of Duty-style auto-heal. There's probably going to be some debate over those two.