Avowed - Preview @ Mortismal Gaming

Sounds good to me and I'm not disappointed in the smaller open world format. As story telling and companions is were Obsidian's games shine. Can't wait to play.
 
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Mortismal is up to his old crystal ball trick, isn't he? ;)

I'm not too worried by the decision of opting out of an open-world mechanics if they feel more comfortable with a zone approach. We had that in all the classic RPGs after all. I'm just wondering if that's strictly linear or hub-like, and if we can go back & forth.
 
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Obsidian, since it was founded, always went with their projects out of reasonable scope, making it overly ambitious for the resources they had. EVERY time, their games were unfinished, buggy mess on release and sales suffered. And now, after they were bought by largest money factory around, they finaly learn how to get project scopes and budget under control? Funny paradox ...
 
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