Miasma Chronicles - Development Process @ MCV

HiddenX

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Lee Varley, game director of Miasma Chronicles talks about influences and design decisions for the game on MCV:

When We Made... Miasma Chronicles

Lee Varley, game director of Miasma Chronicles tells post-apocalypse survivor Vince Pavey about The Bearded Ladies' latest tactical adventure.

Miasma Chronicles is set in a future version of the United States that has been torn apart by a twisted substance named miasma, that corrupts all it touches. Its players join a young man named Elvis on his quest to find his mother, who seemed to have some sort of connection to the strange phenomenon - one that Elvis shares.

Elvis is accompanied on his quest by a robot named Diggs, that is for all intents and purposes his older brother, a mysterious sniper named Jade, and others, as the group uncovers and questions the mysteries of a haunted world where it often feels like people are perhaps living on borrowed time.

For studio The Bearded Ladies, the strategy RPG follows up its work on Mutant Year Zero, a turn-based strategic RPG about anthropomorphic animal mutants (it's the one with the oversized boar and the duck called er, Dux) that was a loose adaptation of the popular post-apocalyptic tabletop game of the same name.

Adding another wrinkle, this time around the developer wasn't only coming up with new gameplay concepts, but the game world in its entirety. So why go for another grim post-apocalypse at all?

"We wanted to explore a different type of future. We thought: what happens if we continue on our current path of ignoring grave environmental issues and relying on egocentric billionaires for all the solutions? What will that future look like?" explains Lee Varley, the game's director.

[...]
Thanks Couchpotato!

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These articles still remind me I have to play the game. It's been sitting on my SSD for months without playing it, and with the upcoming games it's not going to change.
 
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