Starfield - Faction Quests

HiddenX

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Starfield producer Jamie Mallory talks about his work ath Bethesda and faction quests in Starfield:

Say "Hi" to Jamie Mallory, producer on Starfield at Bethesda Game Studios!

[...]

Do you have a favorite aspect (quest, character, moment, theme) of the game you're currently working on so far?

Most of the content we are currently working on is behind the scenes to the player such as optimizations, etc. But let me tell you about my recent playtesting adventures. Lately, I've been diving deep into the quest lines of all the different factions, and I've been pleasantly surprised by the incredible variety in their storylines. It's like unlocking a treasure trove of captivating narratives that many folks might not even realize exist. While some may rush through the main golden path storyline, those intrepid explorers who venture off the beaten path and delve into the faction quests are in for a real treat.
The amount of content packed into these faction storylines is truly astonishing. It's like embarking on a grand adventure within an adventure, where every choice you make and every interaction you have shapes the course of the tale. The character development, the plot twists, the moral dilemmas--I've been completely hooked! These quests offer a chance to delve deeper into the game's rich lore and uncover hidden gems that add layers of depth and excitement to the overall experience.
So, my fellow gamers, I urge you to take a detour from the main storyline and explore the fascinating world of faction quests. Trust me, the rewards are well worth the extra time and effort. Prepare to be enthralled by the intricate storytelling and immersive gameplay that awaits you. It's like unwrapping a surprise gift within the game itself--a gift that will leave you with unforgettable memories and a renewed appreciation for the boundless creativity of the designers and game developers. Happy questing!

[...]
Thanks Couchpotato!

More information.
 
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Let's hope the game is as bug free and as good as advertised, as the media right now is on the BG 3 bandwagon, and buyer hype always bites a studio in the behind.

Look at CP2077 for a lesson that will be studied for decades to come.
 
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It's like unlocking a treasure trove of captivating narratives that many folks might not even realize exist. While some may rush through the main golden path storyline, those intrepid explorers who venture off the beaten path and delve into the faction quests are in for a real treat.
The amount of content packed into these faction storylines is truly astonishing. It's like embarking on a grand adventure within an adventure, where every choice you make and every interaction you have shapes the course of the tale. The character development, the plot twists, the moral dilemmas--I've been completely hooked!
"I'm going to build a game, and it's going to be the best game ever, and Mexico is going to pay for it!"
 
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I don't know what to think about an auto-interview. It feels a little like barely disguised advertising and the questions don't do much to dissipate the feeling.
 
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I don't know what to think about an auto-interview. It feels a little like barely disguised advertising and the questions don't do much to dissipate the feeling.
Aye but Todd did a few interviews in the last few months. Their probably waiting for the initial BG3 release hype to pass, and starting a blitz of news next month.
 
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I don't know what to think about an auto-interview. It feels a little like barely disguised advertising and the questions don't do much to dissipate the feeling.
Yeah, it was all very canned. It did reveal something I was wondering about and hadn't seen addressed: the inclusion of something like terminals. It would have been odd not to have them in a future setting, but I thought maybe they left such a thing out for prioritization reasons. But they are in there, according to her.
 
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