Mark Darrah asks the question
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Thanks Couchpotato!So Many RPGs in 2023! What's an RPG anyway?
More information.
Thanks Couchpotato!So Many RPGs in 2023! What's an RPG anyway?
Haha, yeah, it has been 100% settled and I'm sure there will be no debate. (gets out the popcorn and settles back)
....I know people that feel they would have less quality as a person or a player if the games they love couldn't be considered RPGs....
Unironically, that's a pretty solid abbreviation of it, when talking about something that doesn't have a solid definition.My definition of RPG is the right one and you're all wrong.
That's how these discussions tend to go...
There's no easy definition. But you can always check for typical CRPG elements for a given game. If your personal treshold is reached you call it a CRPG.My definition of RPG is the right one and you're all wrong.
That's how these discussions tend to go...
I'm not really shocked by AC or TW (I don't know God of War, and Call of Duty seems more of a shooter by its gameplay). That's also how I'd call them since they offer enough exploration, story, character evolution, and combat. The RPG term is vast enough not to raise an eyebrow, at least, and it gives the potential player a rough idea of where the game stands.And now Assassin Creed is a RPG, God of War is a RPG, The Witcher is a RPG, and Call of Duty is a RPG. Sure.
But the developers/publishers must think it is, otherwise why do they keep referring to their non-RPGs as RPGs?I never thought that RPG was a better class of games.
It does have the connotation of being a more cultured activity, similar to how in general we associate reading a book with a higher cultural level than watching a sports game on TV, and people that may feel socially awkward about admitting they watch football games will be quick to puff their chest about every book they've read.I never thought that RPG was a better class of games. Maybe it's perceived like this by others, but it's the first time I read about that notion. I'm enjoying other genres as much anyway.
Was there an (internal) vote on that?If your personal treshold is reached you call it a CRPG.
That's the RPGWatch approach.
Maybe. But do they? And if they do, isn't that just a vague way to describe their game? If that's intentional, it's silly because the critics will describe the game for what it is, and any false pretence will come back and bite them. It would also fail to target the proper audience.But the developers/publishers must think it is, otherwise why do they keep referring to their non-RPGs as RPGs?
I don't see that connotation for RPGs. And for me, culture is all about a broader knowledge, not a more restricted one.It does have the connotation of being a more cultured activity, similar to how in general we associate reading a book with a higher cultural level than watching a sports game on TV, and people that may feel socially awkward about admitting they watch football games will be quick to puff their chest about every book they've read.
If they thought people prefer RPGs, they would simply make RPGs; trying to trick the customers doesn't work, as explained above, so why take the risk? When they add RPG elements to action games, it's more likely to reach a wider audience or to distinguish their game from existing ones. Similarly, they are making action RPGs.Big studios know this, and they market their Action-Adventure games as RPGs. They add map nodes to chase endlessly and level up systems that give you +1 to all stats when you level and simultaneously every enemy in the world levels with you, getting +1 to all stats, literally changing nothing for the player, but granting themselves the ability to call their game an RPG, or have "RPG elements". Meanwhile, you don't get to make a single plot-altering choice through the whole game, which is one of the core features that anything that aspires to be called an RPG must have in my book.
Because making (good) RPGs is more expensive than making games of other genres?If they thought people prefer RPGs, they would simply make RPGs; trying to trick the customers doesn't work, as explained above, so why take the risk?
That remains to be seen; do you have a specific comparison in mind? I'm not even sure you could find one, because how would you compare? The cost of making a game depends on a lot of things, like the time spent on development, the cinematics, the voice acting, the OST, ... You can find those features in any game. Stating that as a general rule just won't hold.Because making (good) RPGs is more expensive than making games of other genres?