Rogue Trader - Developer Interview

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Exputer talked with Anatoly Shestov, Executive Producer at Owlcat Games, about future plans for Warhammer 40,000: Rogue Trader:

Warhammer 40,000: Rogue Trader Dev Discusses Future Plans And Cut Content

"Warhammer is so voluminous and multifaceted that stories in it can be told endlessly."

Warhammer 40,000: Rogue Trader, the first cRPG in the franchise, was released on December 7, 2023.
The developer and publisher, Owlcat Games, has been praised for the title's incredible combat and lore.
eXputer interviewed Owlcat's Executive Producer Anatoly Shestov for an email Q&A session.

Warhammer 40,000: Rogue Trader
became a highly anticipated title soon after its reveal in June 2022, being the first cRPG in the Warhammer 40,000 franchise. The IP is renowned for having many notable titles, and thanks to Baldur's Gate 3, which lured hundreds of thousands of fans into the genre, Rogue Trader found itself in a bustling community with some serious competition.

The talented developers at Owlcat Games, in close partnership with Games Workshop, did not fail to deliver a compelling title, as it was praised for having great combat and fantastic Warhammer lore. Rogue Trader has given the studio even more opportunities and the motivation to explore similar IPs. And so we spoke with Anatoly Shestov, Executive Producer at Owlcat Games, to discuss the challenges of developing Warhammer 40,000: Rogue Trader and the studio's future plans.

Question: What was it like creating the first cRPG in the Warhammer 40k setting? Were there other titles that you took some inspiration from?

Shestov: At first, there is a joyful anticipation; working on such a project is a dream. Then, there is fear because there is a very high risk of getting it wrong. There are too many unique details and features, and each one must be conveyed with love. From this to the very end, there is only overcome by the grace of the Emperor.
Among the sources of inspiration were Last Spell, XCom, Jagged Alias, Wasteland, Battlefleet Gothic, Mechanicus, and - as with any project in our studio - the golden fund of classic RPGs.

Question: Does the team have plans to keep adding content beyond the two DLCs already announced for 2024?

Shestov: Certainly. We are already working on several interesting ideas beyond what has already been announced, and each of them focuses on one of the major elements of the Rogue Trader.

[...]
Thanks Couchpotato!

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I'm getting s feeling Owlcat will milk the DLC for year's once again. We've seen it with their latest Pathfinder game, and they had plans for KingMaker but lost the rights.

That's also not counting the hundreds of patches and hot-fixes incoming as well.
 
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One thing I really liked in that interview was the producer indicated the studio is interested working on a Warhammer game when done with Rogue Trader. That’s another world that would be really cool to see.

Having not played both 40k and Warhammer tabletop— I’m interested to see how this shapes out rules-wise both mechanically and tactically.
 
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