Crown Wars: The Black Prince - Preview

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Crown Wars: The Black Prince Preview

The dark forces will work to infiltrate other factions so players may need to intervene to prevent their controlled factions getting too powerful and gaining full control of the kingdom.

Following its take on The Dungeon of Naheulbeuk, French developer Artefacts Studio returns with another tactical title in the form of Crown Wars: The Black Prince. The game combines history and fantasy with its take on the Hundred Years' War between France and England. Artefacts Studio is aiming to build on its experience with The Dungeon of Naheulbeuk to dive a bit deeper into the tactical side of things.

Crown Wars: The Black Prince is set following the disastrous 1356 Battle of Poitiers where the French king was captured by Prince Edward, the eponymous Black Prince. However, the game introduces a dark supernatural twist of evil lurking in the shadows. The game begins with a tutorial prologue where the secret base of a group fighting back against is raided by opposing forces. After this, players are invited to select one of four French noble houses to play as. After falling on hard times, a friend gives players the opportunity to reestablish their family with a small feudal domain, while working for the greater cause of reinstating the French kingdom. However, this will eventually lead to them encountering a greater evil power lurking in the shadows.

The main campaign sees players sending their recruited units on missions across France. There will be some strategy to this, as players will need to consider the time taken to get to missions as well as which units to send on them. The campaign is not static, with a calendar system in use where missions may disappear after a certain amount of time. In addition, players will need to give time for units to recuperate, as they don't automatically heal after each battle. It's certainly not a case of being able to rely on a single powerful party, players will want to have plenty of units available to step in where needed. A campaign is intended to last around 25 hours.

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