Coridden - Dev Update #15

HiddenX

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You can learn more about the combat of Coridden in dev update #15:

A Close Look at Combat!

Dev Update #15

Greetings, Shifters!

In Coridden, we wanted the combat system to not only test players' reflexes and fast decision-making, but also to encourage communication and collaboration among team members. The different items and abilities can make the battle better or worse, depending on what kind of enemy they face and how fast they react.

Here are four aspects we kept in mind to create the combat challenging in Coridden:

Reacting
responding to threats, taking actions, and controlling your character;

Targeting
analyzing enemies, planning out take-down order, using the right tools;

Managing energy (a resource to perform attacks and certain skills)
balancing defense vs attack, risk vs safety;

Playing as a team
talking to each other to eliminate the right targets, managing energy and targets between players, helping each other in need, making use of everyone's strengths & tools, compensating for each other's weaknesses.

During combat, players can use melee and ranged attacks depending on their equipment, and choose between light (faster) or charged (slower, but more powerful) attacks. Charged attacks are extra useful when the enemy is blocking attacks or has a lot of damage reduction!

[...]
Thanks Couchpotato!

More information.
 
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Good idea! I have somewhat similar plans, except in form of Beast Cop, where the player can transform parts of his-her body.
 
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