Lair Of The Leviathan - Announced

HiddenX

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Couchpotato spotted the RPG Lair Of The Leviathan:

Lair Of The Leviathan

Engage in challenging tactical combat involving the use of dozens of available abilities. Each party brings with them different specialties and it's up to you how to combine them to overcome the challenges faced.

Explore a world filled with npcs with their own quests and storylines. As you progress into each storyline new quests and buildings unlock providing further progression paths. The more the world grows, the more npcs and quests are unlocked and the further you can progress with new quests and new clues on further areas to explore, all which is reflected visually in the world.

A non linear story that allows you to progress the way you wish. The world is filled with both quests and dungeons big and small, from small monster caves to multi floored mega dungeons there is a variety of things to do and discover.

As your adventurers grow in level, gear and complete story quests, new abilities will be unlocked. There are a variety of different characters to choose from, each of which is customisable with their own abilities, skills and storylines. Gear can be upgraded as you gain the necessary materials unlocking further stat increases and unlocking combat traits.

Features:


  • Delve into dozens of different handcrafted locations such as deep dungeons, gloomy swamps, and dark forests.
  • Visit dozens of different locations from tiny farming hamlets to dirty goblin camps or sprawling horror filled dungeons.
  • A large open world to explore in your own way, at your own pace.
  • Assemble a party of customisable characters each with different skills, classes, storylines, and quests.
  • Fight 100s of different enemies each with their own unique abilities in turn based combat.
  • Explore a world that changes as you complete quests or which heroes you have in your party.
More information.
 
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This sounds pretty good.

What is this game and why should I care?

It all begins in your main hub town. After completing the initial introduction you are free to explore the world, finding towns and quests and secret locations on your own with minimum hand holding. Remember those days before everything was marked on the map for you and you were railroaded into a particular course of action? This is that kind of game. Want to head west to that creepy looking swamp and see what that's about? go for it? Want to ignore the rumours you heard in the local tavern about ogres being seen in the northern path and just go there? You can do that too!

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Combat is challenging and turn based. I know turn based combat isn't everyone's cup of tea but I am trying to find ways to make it more interesting. For example every encounter is important and can sap your resources. There are also a large variety of skills to use making it interesting and fun to try out different combos. The last thing I want is boring autopilot combat like some games do.


There is a main storyline but it's up to you when you want to do that. Everything pushes you further north where strange things are said to be happening but you can do it at your own pace and in your own way. I hate when games force are too linear and force me into experiencing things a certain way. It is linear but there are minimum cut scenes and those that exist are very short and are there to add a bit of spice, not be the main meal.


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I don't know if that clears anything but I guess the tldr is: Explore a big open world, find interesting locations and dungeons, kill monsters, level up your party members and push north to ever increasing danger and glory.
 
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