BioWare - The Trials and Tribulations of Being a Level Designer

Dhruin

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Level designers get no respect, it seems. BioWare's Cori Nicole May explains what it's like to be one over at the BioBlog:
For one, it’s nearly impossible to explain to people outside the business, including my friends and family, what it is exactly that I do. When I say ‘I make video-games’, I mean that quite literally, but no one seems to believe me.
“But what do you do?” they will inevitably ask.
“I’m a level designer.”
“So you’re an artist?’
*deep sigh* “No, I’m a technical designer – we take the writer’s story and implement it, using the art and programming code. So, in short, I make video games.”
“Oh,” they’ll usually say, pretending they understand. “So it’s like programming?”
Defeated, I’ll say, “Yeah, it’s like that.” (Sorry, programmers; I don’t mean to claim your title because providence knows I don’t deserve it, but there’s no other way.)
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How about:

"Like when you go to the theatre, there are some people who set the stage."

The did not build the pieces placed on the stage, neither did they write the story of the play.
 
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