Dhruin
SasqWatch
QA guy Bruce Venne writes for the BioBlog about the potential difficulties demoing their upcoming games at various events. This first part includes an anecdote, although I doubt it will end up in any "most embarrassing gaffes" lists. The intro:
More information.Demonstrations or demos are an important tool for BioWare to let people know about the games we have in development. It is always a challenge to put a demo together. We have the challenge of creating a ten to fifteen minute slice of the game that showcases all the RPG elements that our fans expect in a great role-playing game, some exiting combat in order to make the demo interesting to watch but framed by the story. The demo has to tell a story since rich-story-telling is a hallmark of any BioWare games. Subsequently there is a lot of stuff in the soup that eventually becomes a game demo. Having all of those game elements colliding into one another can lead to chaos. Our demos tend to be very complicated. Things can go wrong.