Dhruin
SasqWatch
I thought I explained - Baldurs gate is a computer game using the AD&D rules and fully round-based system, but it's not trying to emulate the table top experience in the way that something like D&D Insider is now for.
It's not real time with pause because the entire mechanics are still based around a round and what you can do within that. Even NWN 1& 2 still have an internal (though asynchronous, unlike BG) round mechanic which you have to use custom heartbeats to get around. RTwP would be something like Dungeon Siege.
I understand exactly how it works, thank you.
In the post I originally quoted, you imply a turn-based implementation of BG would be pointless, because it brings nothing the current system doesn't achieve in either authenticity or tactics. In this post, you acknowledge BG doesn't try to fully emulate the table top experience.
Some of us would enjoy it if BG (etc) did emulate the table top experience closer, and therefore, a sequential turn-based system does have something to offer in authenticity and tactics.