That's a new PC Gamer article title
http://www.pcgamer.com/2011/10/26/todd-howard-on-the-lessons-skyrim-has-learned-from-fallout-3/
Among other things, one of the lessons noted was this:
Dare I be hopeful about this? One of the worst things about the past TES games and biggest concerns for this one for me is the NPCs so this sounds like a really good thing to me.
Of course I would prefer lessons learned from the New Vegas npcs over the FO3 ones but anything over Oblivion has got to be an improvement.
http://www.pcgamer.com/2011/10/26/todd-howard-on-the-lessons-skyrim-has-learned-from-fallout-3/
Among other things, one of the lessons noted was this:
Lesson two, Oblivion’s stilted random conversation system is gone. “There’s very few completely random conversations,” says Howard. “We’ve gone more towards a system, like we did in Fallout 3, where they have a specific conversation with a specific person about various topics.”
Dare I be hopeful about this? One of the worst things about the past TES games and biggest concerns for this one for me is the NPCs so this sounds like a really good thing to me.
Of course I would prefer lessons learned from the New Vegas npcs over the FO3 ones but anything over Oblivion has got to be an improvement.
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