I figured it was probably still at least a year away. That's why it doesn't jump that high up the list for me. I've already wishlisted it on Steam regardless.2025 supposedly, they gave that estimate in a Codex thread.
I figured it was probably still at least a year away. That's why it doesn't jump that high up the list for me. I've already wishlisted it on Steam regardless.2025 supposedly, they gave that estimate in a Codex thread.
Probably doesn't have rings because it's a low-fantasy game with little-to-no magic. So magical rings wouldn't be a thing, and without the possibility of being magical, rings seem kind of pointless.No rings?
A brave and revolutionary move. It's about time rings got the chop, just pointless unnecessary clutter that prevents me from getting on with the good stuff.
If there's no magic, my interest just took a significant dive. I hope that doesn't turn out to be true.Probably doesn't have rings because it's a low-fantasy game with little-to-no magic. So magical rings wouldn't be a thing, and without the possibility of being magical, rings seem kind of pointless.
Well, they said you cannot start out the game as a magic-user, but implied magic was something you could possibly learn as the game progresses.If there's no magic, my interest just took a significant dive. I hope that doesn't turn out to be true.
The necklaces must just be for bling value then, I guess.Probably doesn't have rings because it's a low-fantasy game with little-to-no magic. So magical rings wouldn't be a thing, and without the possibility of being magical, rings seem kind of pointless.
Dunno. The slot is labeled "neck" and not "necklace". I've played some older games where the neck slot is treated as a kind of armor, as in it can provide protection to your neck area. The icon in the neck slot in this screenshot doesn't look like that kind of neck piece, but it does have some strange-looking thing hanging from it that might have some practical, non-magical use?The necklaces must just be for bling value then, I guess.
Or perhaps they are convertible to use as a reserve sling?
I asked about magic on their Discord channel, and they seemed to confirm that.Well, they said you cannot start out the game as a magic-user, but implied magic was something you could possibly learn as the game progresses.
Yeah, that's also how I am reading it. Too bad.Having read that post, I assumed there wouldn't be much magic even later in the game - doesn't sound like anyone in your party is going to become a mage over the course of the game, or anything like that.
I don't know what their current schedule is but imho a decision like this must be made at a very early design step. It affects so many parts of the game that you can hardly add it somewhen later.But it's also possible that they've changed their minds during the development process. A lot of the statements (including what JDR got on Discord) are pretty cryptic...
what did wizards ever do to you, huh?As long as my warrior can learn skill like being able to throttle finger-wagglers even quicker than before, all is good!
My guess is that it takes inspiration from Dungeon Rats more than it does the IE games, at least in terms of mechanics.I get the impression from what has been said that you start out without magic but over time you can learn a bit here and there; there is definitely a hint that later in the game under the right circumstances you will be lobbing fireballs However the impression is that it is not innate like many dnd games.
This. I think people are being too quick to assume that there's hardly going to be any magic. The impression I'm getting is that it's just going to take longer to obtain than in most typical fantasy RPGs.I get the impression from what has been said that you start out without magic but over time you can learn a bit here and there; there is definitely a hint that later in the game under the right circumstances you will be lobbing fireballs However the impression is that it is not innate like many dnd games.