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Thursday - April 24, 2014
Wednesday - April 23, 2014
Tuesday - April 22, 2014
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Skullforge: The Hunt

2014-04-21

Skullforge: The Hunt Q&A

Skullforge: The Hunt is a new kickstarter from OMC Games. I had the chace to interview OMC Games James Garvin, We talked about his game, kickstarter, and other various things.
» Continue reading the article...

Might & Magic X: Legacy

2014-04-14

Might & Magic X Review

We threw a Might & Magic X key to DTE and he came back with this review
» Read the article

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Picture Watch

Blackguards
Box Art

Poll Watch

Do you play Original Sin - Early Access?
Yes, I am
  (24.37%)
Thinking about it
  (4.77%)
No. Only on release
  (50.5%)
Never. Early access sucks
  (10.55%)
Not now, not on release
  (3.27%)
What's Original Sin?
  (6.53%)
Vote

Recently Released

Apr: Forsaken Fortress
Mar: Age of Wonders 3
Mar: Deus Ex: The Fall
Mar: South Park

Thursday - April 24, 2014

Prisonscape - Introducing Events Video

by Couchpotato, 05:17

Lunar Enigma has posted the fifth update for Prisonscape were they share a new video about how events will work in their game. The game has 15 days left to get funded.

It's time for another introductory video for Prisonscape! This time we'll take a look at the events. And since I am a man of few words, here we go:

 In the next video we will introduce the basics of combat and also see what happened to Diamond who was featured in the Jobs 101 video. You thought she would forgot what the player character did to her? Hell no.

Information about

Prisonscape

SP/MP: Single-player
Setting: Modern
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Witcher 3 - Interview/Preview @ RedBull

by Couchpotato, 05:13

RedBull has posted a new Interview/Preview article with Level Designer Miles Tost to talk about The Witcher 3, and compare the game to Skyrim once again.

“We knew we had a really good RPG on our hands and a really dedicated fanbase to support that, but we still wanted more. That’s where the open world element kicked in – we always wanted to make a truly open world RPG but, for various reasons, we couldn’t fully accomplish that goal until now,” Tost says.

“We want to combine the strong pull of closed-world RPGs story-wise, with a world where you can go anywhere and do anything you want. It makes the whole experience more lifelike. Geralt’s a witcher, a travelling monster hunter for hire – there’s nothing more exciting that letting him loose in an open world and giving him a meaningful and captivating story to be part of.”

How big are we talking? Try 35 times bigger than the world of The Witcher 2. That’s what all those hundreds of developers and creatives are needed for: this isn’t so much a canvas they’re painting this time around, but a mural – the size of an aircraft hangar. And they’re not taking any shortcuts doing it either.

“The team are actually making everything by hand. Yes, we do use middleware to help us with certain aspects of the game, but quests, for example, are always done by hand – special cells within the studio create them, test them and see how fun they are. There’s no random generated Fedexing in the game, everything is as meaningful as it can.”

That’s also likely part of the reason for the game’s delay. After targeting a 2014 release, CD Projekt Red pushed the game back to February 2015, but Tost says it had to be done to clear the high bar the studio has set for itself. “Quality is something that we put a lot of focus on. Releasing a game that might not represent that quality, just for the sake of releasing it, well, it’s not us.”

Information about

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

VtM: Bloodlines - Unofficial Patch v9,0 Released

by Couchpotato, 05:08

Wesp has released the next version of his unofficial patch for Vampire: The Masquerade – Bloodlines. Some of the changes are listed below.

Unofficial Patch 9.0

+Added Heather to sewers for Nosferatu and improved new idle sounds.
+Made stealth killing Johnny possible when using Obfuscate level 5.
+Added possibility to keep the quick Nosferatu in the warrens alive.
+Cleaned Mercurio's apartment after a time and fixed a SM map hole.
+Added seven missing infobar sounds and created seven infobar icons.
+Restored drug stealing quest of Trip for one XP and Finance bonus.
+Removed Blood Guardian waterspray and made Lily's purse unsellable.
+Fixed bug with casting Bloodbuff breaking off lockpicking attempt.
+Raised high firearms book requirement to 9 and updated travel maps.
+Made Hallowbrook atrium barrels solid and enemies navigate better.
+Restored Justicar to Camarilla ending and Jack's face for LaSombra.
+Moved fire axe to crashing elevator top and fatguy to atrium exit.
+Restored unused models to Society of Leopold, warehouse and Zhao's.
+Changed library to combat zone and fixed rotunda decal flickering.
+Repaired hearing warehouse boss conversation twice and some floats.
+Made Nadia react to zombies damaging player and removed fake door.
+Gave Occult Nut a Scholarship bonus and fixed new discipline lines.
+Fixed icons at Giovanni mansion and made Bruno react to feed-kill.
Added modified trackerscheme into Extras to change Malkavian fonts.
Repaired Carson, Knox, Damsel, Yukie, Regent and Hatter dialogues.
Fixed two inverted textures and renamed Sheriff's warform Behemoth.
Restored three King's Way headrunner for Nosferatu and Malkavians.
Lowered McFly's float rate and fixed references to missing Heather.
Added documents to Extras to reveal where restorations originated.
Attached floor number to Empire Arms suite names in hotel computer.
Fixed three wrong loop sounds and moved a Mandarin line elsewhere.
Corrected some bug fixes that were lost in 8.9, thanks vladdmaster.
Restored blast door to Giovanni crypt and fixed tutorial door bug.
Improved Nosferatu Nines intro and map details, thanks vladdmaster.
Fixed sewer sound transitions on SM, Hollywood and Chinatown hubs.
Corrected two bad Lotus Blossom icons and lowered Skyeline humming.

Information about

VtM: Bloodlines

SP/MP: Single-player
Setting: Modern
Genre: RPG
Platform: PC
Release: Released

Details

Aderyn's Cradle - Post-Funding Update #14

by Couchpotato, 05:03

Mojo Game Studios has posted a new post-funding update for Aderyn's Cradle after going silent for a few months after the game failed to get funded.

Post Kickstarter:

While our Kickstarter was unsuccessful, we learned a lot from all the feedback we received from you, our backers. There’s also much to be said for the experience of running a Kickstarter, from this, our newly-reformed PR Team is ready to show you everything you wanted to see the last time around. Development We have begun development of our next area of the game, the Iceland! We think that this new part of the game will do a great job to display some of our systems we didn’t show last time, such as mana, weapon augments, and ranged combat! As the Iceland starts coming together, we will be posting updates about it across our Facebook, Twitter, Indie DB, and Tumblr! Sneak peeks and preview to follow; stay tuned!

GDC :

Hank Zwally, our President and Lead designer, as well as myself were fortunate enough to attend this year’s Game Developers Conference in San Fransisco. Although it wasn’t Mojo’s first year at GDC, it was mine, and I found it a great learning experience. The conference was exciting for Hank and I on several fronts, such as finding potential sponsorships for our development. We spoke with several companies, such as AMD, Intel, and Nvidia, and are now fortunate enough to be in contact with several pillars of the Indie industry. Overall, we were really pleased with the way GDC went for us as a business experience, as well as overjoyed by the recognition that Indie game publishers received!

Building towards the Future:

In the next month we plan to expand the size of the team and amp up production on the Iceland for another go at Kickstarter later this year! Please keep up on all the latest Mojo news by leaving your email at our email listing on Mojo Game Studio’s home page or by following our Facebook, Twitter, YouTube, or Indie DB.

Information about

Aderyn's Cradle

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Forsaken Fortress - Game Status Update

by Couchpotato, 04:58

Photon Productions has a new post on the kickstarter page for Forsaken Fortress that talks about the games recent release problems, and shares answers for backers.

Some answers

Thank you guys for your understanding and advises, we will keep doing what we can do. And since some people are interested in how the project look different from the original video, as the chief developer, I will explain it in detail.

It is a long story. First of all, it didn't happen in one night, the game went through almost one year and a half of development and changing. As you see the game is an experimental one which means both technical approach and designing approach are not matured. During the development, we experienced coming up with a new idea, implementing it, testing it and abandoning it almost everyday. This is not the best approach, a dangerous one, but our only choice which I believe gradually led the game off track. Another note is that the we did make a demo prototype during the kickstarter campaign.

That demo was only for the purpose of recording videos so it has absolutely no game mechanism in it whatsoever. What I can do in that demo is, I can walk, shoot and drive and of course we made the graphic look as good as possible(It is very easy to make the graphic look good if you don't have to worry about performance). And combined with video editing we made the original video look like the game that we are going to produce. However, we later found that we are unable to make the real game look like the video, especially in terms of graphics. Here is an example why.

In the demo version, there is no dynamic daylight cycle and weather system, so we used the baked global illumination lighting which has much better performance and rendering quality. However in the real game, we have to use dynamic lighting for the daylight/weather system(sunrise, nightfall, raining...) which is much slower and has worse graphical looking than baked global illumination(this is probably why open world games(skyrim) often have worse graphics than level based games(battlefield 3)). This could be one of the many reasons why you feel the game looks different now, the technical approach in reality doesn't match that in prototype. This is especially likely to happen on experimental projects which the technology has not been established yet.

How we spent our 121k? Brief breakdown,

60% for hiring(all staff, including composer fees)

20% for renting and equipment (We move to China for cheap labor cost so we have to get some whole new sets of equipment and an office)

15% preserved for rewards.

5% preserved for emergency. (such as legal actions)

The only reason why we could last this long is probably because we were in China, much cheaper labor rate and rent than NYC. And man, I didn't enjoy the polluted air in Beijing.

I agree that please don't stop supporting experimental indie projects just because one or two failed. Without that trying and failure there shall be no success whatsoever. And we indie developers are the pioneers who want to take the challenge. Your $15 bucks is much more than getting a product, it is supporting the progress of the gaming industry.

And a fun fact, at the end of the day no matter how bad your game is, there will still be people who enjoys it. So there is no good reason to stop making games:D

Information about

Forsaken Fortress

SP/MP: Single-player
Setting: Post-apoc
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Bethesda Softworks - Fallout Games on Steam

by Couchpotato, 04:53

Thanks to IncGamers I found news that Bethesda has re-rated Fallout, Fallout 2, and Fallout Tactics for a possible re-launch on Steam. 

Potential Fallout players were frustrated to see Fallout, Fallout 2 and Fallout Tactics: Brotherhood of Steel removed from Steam last year. The games were removed due to the game rights changing hands from Interplay to Zenimaxx.

At the time Bethesda stated they were working to get the games made available on both GOG and Steam but there’s not been any official word from Bethesda for months.

There could now be some movement to get this problem resolved. It appears that all three games have been re-rated by the ESRB which would suggest that Bethesda are working on getting the games made available for digital download once again.

There’s still no official word on when the games will return but hopefully we’ll hear more from Bethesda in the days ahead. What about a Fallout 4 announcement instead?

Information about

Bethesda Softworks

Details

Earthlock - Shoutout & Paypal Update

by Couchpotato, 04:49

Snowcastle Games has a new post-funding update for Earthlock: Festival of Magic with a shoutout for new kickstartes, and gives information on the amount of paypal pledges.

Shoutout to our friends and Paypal update.

Paypal Pledges: $2 760
We will keep the Paypal totals updated on www.fomgame.com

Remaining for Crafting System stretch goal: $29 047

Almost all backers have gotten their payments processed and we are very soon ready to send out invite to our pledge manager.

We just want to reiterate that in the pledge manager you will able to provide us with your shipping address, inform us of which add-ons you want for your add-on amount and which platforms you want your games on. You will also be able to add more Add-Ons if you want, so it is not too late at all to get ahold of our newest Add-On the Art book.

Information about

Earthlock

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: In development

Details

Lords of the Fallen - News Roundup

by Couchpotato, 04:45

Well here is another round of reviews, and interviews for Lords of the Fallen. Lets start with the two video interviews with Executive Producer Tomasz Gop.

GamerHubTV"Lords Of The Fallen Dungeons Revealed"

Developer City Interactive reveals the dungeons and new gameplay details for its action RPG Lords of the Fallen in this exclusive interview from Bandai Namco Games Global Gamers Day in Las Vegas.

CGM- "Interviews Tomasz Gop Executive Producer of Lords of the Fallen"

Find out how this Dark Souls-like came to be and how that description isn't fair of a game that is trying, and apparently succeeding, at carving out it's own piece of that action-RPG pie.

.Next we have a few more prevues from various sites.

Destructoid - "Dropping fools in holes in Lords of the Fallen"

Like Dark Souls, you'll leave a ghost when you die that contains your experience. You can also store experience points you don't want to use yet at save points. Your soul will slowly leak experience as you make your way back to it, though, which could add to the loss even if you're banking regularly.

Gamefront"A Souls-ful Action/RPG"

Lords of the Fallen is showing a lot of promise. It’s borrowing all of the right elements from the Souls series, while infusing them with its own unique touch of arcade-style fun. Be on the lookout for Lords of the Fallen on PC, PS4, and Xbox One sometime later this year.

Siliconera - "A Bit Of Darksiders, A Bit Of Dark Souls"

Luckily, at Bandai Namco’s Gamers Day event two weeks ago, I met Tomasz Gop, who introduced me to what will surely be my next guilty pleasure—Lords of the Fallen, a new, next-gen IP from CI Games that takes the most basic elements from games like Darksiders and Dark Souls II, and boils them down to an accessible, rewarding formula. Actually, I would describe it as “the weapons of Darksiders in the world of Dark Souls”.

Information about

Lords of the Fallen

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Planets - Weekly Status Update

by Couchpotato, 04:33

Cubical Drift has posted the next weekly update for their funded kickstarter Planets³ with information on the games progress, and future development.

Weekly Status #2

We are proud to announce that our online store is now operational!

During the first 2 months, people who missed the Kickstarter campaign (because of the lack of a PayPal option or simply because they discovered the project too late) will have the opportunity to take part in Planets³’s funding on our website with the same prices as on Kickstarter.
In 2 months from now we will switch to a classic pre-ordering mode of the first opus “Race to Space”, with a price closer to the final price of the game.

Of course, you backers have had the exclusivity on some of the rewards.
That’s why on our website:

  • some tiers have been removed
  • the add-ons are gone

For the time being, you backers still need to wait a few weeks to be able to login on our website. As a backer do not use this online store yet, do not try to create an account or try to login until we send you an email to inform you that your user account has been created.

We also updated some pages on our website about the game to reflects the information we gave you in the Kickstarter updates.

Kickstarter’s campaign validation shouldn’t take much longer.
Today we can already tell you that 206 backers have canceled their payment, representing a loss of about $20 000 (there are finally 2 Space Travelers and no Lore Master). This makes the total funding drop below the Mac version stretch goal, but of course we decided to maintain it, so the Mac version will still be made.

Upcoming tasks:

  • Migration of Kickstarter data on our website to enable you to logon and manage your add-ons on your account page (should be done mid-May).
  • Creation of the forum (should be released at the end of may if everything goes as planned).
  • In the mean time, we resumed the work on the game, you should get more details regarding our progress soon.

Information about

Planets

SP/MP: Single + MP
Setting: Sci-fi
Genre: RPG
Platform: PC
Release: In development

Details

Starpoint Gemini 2 - Steam Workshop

by Couchpotato, 04:28

Iceberg Interactive sent a new press release with information that Early Access buyers of Starpoint Gemini 2 can now use Steam Workshop for mods.

STEAM WORKSHOP INTEGRATED IN EARLY ACCESS SPACE SIM STARPOINT GEMINI 2

All New Stunning Oculus Rift® Screenshots Revealed

Haarlem, The Netherlands – April 23, 2014 – Iceberg Interactive and developer Little Green Men Games announced today the integration of Steam Workshop into its popular space sim Starpoint Gemini 2 (PC), currently available on Steam’s Early Access program. With the Steam Workshop, the game’s community can create individualized Starpoint Gemini 2 content and make it available as a downloadable addition to the base game.

Oculus Rift® support will be available at Starpoint Gemini 2’s official launch.

“Modding is at the heart of Starpoint Gemini 2 and we have done, and will continue to do, everything possible to open up SPG2 and allow virtually anything to be changed, tweaked, and improved by the community,” said Danijel Mihokovic, CTO at Little Green Men Games. “Regardless if a Mod is a simple change of a weapon effect or a full-blown total conversion, SPG2 makes everything possible.”

The Steam Workshop Beta update is available now and includes the addition of junkyards to the game world, plus tweaks and improvements to improve overall gameplay. For a full list of changes or to purchase Starpoint Gemini 2 on the Steam Early Access program at $24.99, please visit store.steampowered.com/app/236150/.

Information about

Starpoint Gemini 2

SP/MP: Single + MP
Setting: Sci-fi
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Dragon Age: Inquisition - Interview Roundup

by Couchpotato, 04:24

Here is a new batch of Dragon Age: Inquisition interviews with more information the games from various Bioware staff. Enjoy or not it's up to you.

Kotaku - "BioWare Returns To Its Roots With The Next Dragon Age On October 7th"

Last week, I got a chance to talk to Mike Laidlaw, creative director on Dragon Age: Inquisition, and he told me a little bit more about the game's story—it might sound a bit familiar for those of you that have played a BioWare game before.

"The Inquisitor stands out from just anybody [in the world of Dragon Age] in large part because the Inquisitor has undergone a magical mark...as a result of being at an explosion," Laidlaw said. The Inquisitor survives the blast and receives a magical etching of sort, much like Shepard survives the beacon in Mass Effect 1. The big question is, what purpose does the mark serve?

CVG - "Dragon Age: Inquisition Tips the Scales"

Dragon Age: Inquisition producer Cameron Lee was optimistic when we talked about what the upcoming PC, PS3, PS4, Xbox 360, and Xbox One game will do to bring BioWare dialogue wheeling into the future.

He told CVG how players will shape the Inquisition and in turn the world, how it will balance a strong narrative thread with more room to explore than ever before, and what weary fans hoping for a "return to form" means for BioWare.

He also addressed whether players can expect to romance a certain crossbow-wielding dwarf, but you'll have to read on to find out about that (potential) love connection.

Gamespot - "Balancing Freedom and Story"

There are certain things we've come to expect from BioWare games. Things like an emphasis on fleshed-out characters and on structured narratives that you can impact to some degree with the choices you make. With Dragon Age: Inquisition, BioWare is aiming to maintain these design hallmarks while also placing you in a vast open world and giving you control of a much larger force than you've ever helmed before in a BioWare game. I recently spoke to executive producer Mark Darrah about how Inquisition will set itself apart from earlier Dragon Age games while still giving us the things we associate with BioWare.

Information about

Dragon Age: Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Cosmic Star Heroine - Post-Funding Update #29

by Couchpotato, 04:17

Zeboyd Games posts information about the game length, side quests, and E3 in the latest post-funding kickstarter update for Cosmic Star Heroine.

Estimated Length, Better Sidequests, More Variety, and E3

Based on our current plans for the game's main story & sidequests and our previous experience on our other games, we're guessing that Cosmic Star Heroine will be in the 15-25 hour range (depending on difficulty chosen, playstyle, and how much optional content you complete) making it our longest game ever. Of course, this is just a guess and we'll have a better idea when the game is nearly done but we think it'll fall somewhere around there.

In particular, we've really been focusing on improving the optional content in the game. Many of our optional quests in our previous games could scarcely be called that and consisted primarily of bonus caves filled with a few enemies and treasure chest. We definitely want to avoid that so we're making sure that all of the sidequests in the game have a story and/or character significance and aren't just a way to get extra loot. 

In both the main story & the sidequests, we want to avoid the game just being a series of town, dungeon, boss, repeat, and will have more interesting scenarios. In particular, Final Fantasy VI is a big inspiration as situations like Defending Narshe, the Opera House, the Raft Escape, frequently changing party lineups, and more helped to add a lot of variety to the traditional RPG format. And yes, we're planning on having at least one multi-party dungeon as well as a turn-based hacking mini-game. :)

Finally, we just wanted to let everyone know that we're planning on sharing some gameplay footage for the game during E3. Please be excited.

Information about

Cosmic Star Heroine

SP/MP: Single-player
Setting: Sci-fi
Genre: J-RPG
Platform: PC
Release: In development

Details

Wednesday - April 23, 2014

Grim Dawn - Previews

by Myrthos, 12:14

Here is a collection of previews for the early release version of Grim Dawn.

Gizorama

Graphically the game looks good during gameplay and is extremely impressive considering the age of the engine it is built on. The UI though has a very dated feel to it and lack the polish of more modern games. Since the game is still in alpha, this could be something that will get that polish especially if feedback directs the devs that way. Core features of the game are missing currently and are planned to be added before the game is finished like cooperative multiplayer and item crafting.

GameNGuide

Multiplayer should benefit Grim Dawn greatly, as tearing through enemy mobs is likely much more fun with a couple of partners. The team at Crate has done a fine job crafting a unique world which should continue to be improved in the future, even if it has its share of problems now. The Early Access alpha is very playable, so if you're a fan of the action RPG genre I would recommend checking it out on Steam. Grim Dawn might not be for everyone, but fans of the genre will appreciate its traditional roots, attractive graphics and tough battles.

Front Towards Gamers

Grim Dawn isn’t mind-blowing, original, or engaging. While it’s certainly a good game, it’s also not really ready for a market. It lacks identity that makes ARPGs like Path of Exile and Marvel Heroes stand out in a crowd. It looks and plays like a generic Diablo clone, so while it may introduce some neat concepts, it’s only really picking and choosing from similar genres.

Gamingtrend

That’s the best thing I can say about Grim Dawn at this stage of the game: it just feels right. It’s not groundbreakingly innovative, but Crate Entertainment is managing to hit most of the notes that make dungeon crawling so compelling – an interesting world, customizable characters, loot and even crafting – while still engaging the player with the world. The game is shaping up to skew towards a single-player or friends-only co-op experience, rather than the largely impersonal quasi-MMO grind that Diablo III is, and this is a welcome development. It means that fun can take a priority over strict balance, which is probably why the title boasts a faction system where you can ally with some in-game organizations (and consequently make others hate your guts), opening up the possibilities of different quest experiences, and quite possibly different environments or even abilities and loot to go with it. If you’re looking for a loot-grabbing, dungeon-skulking experience in a dark, dank world that feels like Dark Souls with rifles and handguns, keep your eye on this one.

And a video preview by Vertigo Tea Party.


Information about

Grim Dawn

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: In development

Details

TinyKeep - Post-Funding Update #69

by Myrthos, 11:59

Update 69 on Kickstarter for Tinykeep shows that they have added the feature to set fire to your environment, such as crates, barrels, bombs and swords. There is also some feedback on the shows they have been and will be visiting.

Thank you everybody for giving us extremely valuable feedback on Alpha One so far - hopefully every tweak and fix that we do based on your comments will help bring the game that much closer to dungeon escaping perfection!

Aside from those, I've also been working on a new game mechanic that will help dispatch multiple enemies at once...

With this basic system in place, we're starting to think about letting the player set fire to crates, barrels, bombs, fire swords, fire breathing (?) - you didn't think there was only one way to kill the horde did you? We're not THAT cruel.

For some reason they are showing the feature off in an animated gif instead of a video, which isn't that helpful in my opinion.

Information about

TinyKeep

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Pixel Noir - Update#3, Reward Tiers

by Couchpotato, 05:46

SWDTech Games talks about the new reward tiers, and talk about what's coming next in third kickstarter update for Pixel Noir. As for funfing the game still needs $78,000.

Reward Tiers & What's Coming

Before we kick off this update, I just want to thank everybody who pledged, commented, liked, shared, upvoted, blogged or did anything else to support Pixel Noir! You guys are awesome--thanks for your continued support!

What's Coming

As promised, here are the topics we’ll be tackling throughout the rest of the Kickstarter campaign. Stick with us, we've got some very cool things that we can't wait to talk about and show off!

We also need everyone to share the Kickstarter EVERYWHERE! Post it on your Facebook, talk about it on reddit, Tweet about it to friends and people you think might be interested. We’ve already gotten some great media coverage, but every little bit helps! If you know somebody in the video game press, tell them about Pixel Noir!

Information about

Pixel Noir

SP/MP: Single-player
Setting: Modern
Genre: RPG
Platform: PC
Release: In development

Details

Final Fantasy VII - Retrospective @ EDGE

by Couchpotato, 05:41

EDGE has posted a new retrospective article for Final Fantasy VII.

Final Fantasy VII’s greatest moment arrives when your party acquires an airship. From Midgar, and some local travels, the world had seemed large indeed (and by this point the average gamer would have spent days if not weeks on the game). The airship blows this all away: the world is huge, and packed full of towns, ruins and places to go and explore. It takes time to simply travel from one place to the next via airship, never mind exploring what now lies before you, and as the game unfolds the party travels to the upper limits of the atmosphere via rocket and to the bottom of the ocean via submarine. There are breeds of chocobo that allow you to cross previously closed terrain, or alternately you can breed up a racer and take him to the Gold Saucer to enter competition. It’s easy to forget that the world needs to be saved in Final Fantasy VII simply because, for once, it’s a virtual world that’s actually worth saving: the experience, and the memories, are permanent.

Information about

Square Enix

Details

Age of Wonders 3 - Interview @ Gamasutra

by Couchpotato, 05:37

Gamasutra has a new interview with Lead Designer Lennart Sas of Triumph Studios to talk about getting self published for Age of Wonder III, and finally releasing the game.

It’s been awhile since we’ve seen an Age of Wonders game -- roughly 11 years, I think. What happened?

We were very busy with Overlord for a while, and we’re a small studio so we can really only focus on one project at a time.

Also, the games market has really changed. In 2004-2005 the console market was really booming and the PC market -- you know, when digital distribution wasn’t as developed as it is now -- the PC market was really declining. Every publisher we talked to said “give us a console game!” so that’s when we started looking into making a strategy game on consoles.

When we came out of the Overlord deals we saw that the console market had drastically changed. It was late in the lifecycles of both consoles, it seemed very hard to launch new IP, and there was a financial crisis going on.


At the same time, we saw that digital distribution on PC was really booming, with lots of smaller studios and indies moving towards digital distribution and self-publishing.

So we said 'hey, Age of Wonders is an old game we always wanted to go back to,' and creatively speaking we were loaded up with new ideas after all these years off. So we decided to try and bring the game back, since we were still very fond of it: we had kept our websites alive through the years to keep interacting with the Age of Wonders community.

But we were also a bit scared of going back to Age of Wonders, because after we released Age of Wonders: Shadow Magic, we said we’d added -- how do you Americans say -- 'Everything but the kitchen sink'? It was fully complete, and it was sort of [our] zenith. We were worried about failing to meet people’s expectations; we were really sort of scared of our own shadow.

But we started conservatively planning and laying out what kind of sequel we could do, depending on what kind of funding we could get, and I’m happy to say we were able to make the game we wanted to make and spend 39 months on development.

So how did you find that cash? How did you approach your inaugural attempt at self-funding?

The Overlord project was fairly successful -- we sold the IP -- but we maybe stayed a bit too long trying to chase more console deals, which didn’t work, so we had to scale back the studio. It was the only time in our 17-year career as a game development studio that we had to do that, but that reduced our burn rate a lot and allowed us to invest in a prototype for Age of Wonders 3.

We didn’t know how to finance it yet, but the rights for Age of Wonders sequels reverted to us in 2009 or 2010, so we were able to self-publish those games on Steam. We were quite pleasantly surprised by the revenue that generated -- of course it was a small amount, but for ten-year-old games it was still quite impressive, and it allowed us to finish that critical first prototype.

So when we reached a certain point, when we had that first playable, we went the traditional route of talking to various publishers; it was definitely a buyer’s market back then so people were asking for lots of sequel potential, sequel options, that kind of thing.

And then by pure chance -- this was in 2011 I think, right before Kickstarter became really popular -- we noticed that Markus Persson had written something on the Minecraft splash screen that talked very favorably about Age of Wonders.

Of course we knew about his success, and so we figured that if he was a fan we should send him a note and see if he wanted to do something with us.

This was before Markus became super super busy, and he said 'Well, let’s meet so I can see the game. Come to Sweden!'

So we flew over to present the game, and we agreed to work together on this. I mean, he didn’t really work on it, but he made a significant financial contribution to its development.

Information about

Age of Wonders 3

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Dark Souls II - New Trailer & Screenshots

by Couchpotato, 05:29

Namco Bandai released a new cinematic trailer for Dark Souls II called Longing. So no spoilers this time just CGI if your interested in watching it of course.

Don't miss the hardest game you'll ever love. Explore a vast breathtaking world filled with mythical monsters & murderous bosses. It's about the journey, not the destination.

Also Softpedia has posted some new PC screenshots.

There has been some talk regarding a rumored drop in visual quality for the PC version of Bandai Namco's action role-playing game, in order to make it look on par with the PlayStation and Xbox 360 versions.

Disturbing as the rumors might have been, they were apparently unfounded, as Bandai Namco has released a bunch of screenshots from the PC version of Dark Souls 2, showing a beautifully detailed world with some impressive effects.

Information about

Dark Souls II

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Zpocalypse: Survival - Kickstarter Updates# 4-6

by Couchpotato, 05:22

Greenbrier Games has been busy in the last wo days an released three new kickstarter updates for Zpocalypse: Survival. The first update is about starting gear.

With yesterdays update about new mini-stretch goals that we are working on I thought I would explain a little more about our plans for the final game and our unlock system. This also relates to the benefits you get as a Kickstarter backer by having the option to start the game with certain items.

The second update has the promised gameplay video, and the next Dev Diary.

First off, I wanted to say THANK YOU again to all our wonderful backers! We are 20% of the way to our funding goal, over 40% to the top 100 on Greenlight and the whole team is really excited about getting this funded and starting to work on our stretch goals!

There have been a few updates to the main page. We have added a “In The Media” section for news, previews, first looks and the like that we find. If you come across anything we have missed let us know. Otherwise check out what others are saying and help spread the word! Additionally, we have added the graphic for the # of backers stretch goal which is directly under the funding goal and stretch goals.

Now to the important thing you have been waiting for. The gameplay video is ready! However, before you go straight to the link and start watching here are a couple of things to keep in mind about the video.

We have said it before but we want to make sure we set expectations. This is a pre-alpha demo. As such we are only working in a small static world, with static events and stories, and static building options. We are working on our randomization systems for the full game which will include the procedurally generated world, randomized stories and events that are driven by our event manager system to keep the game engaging, and the ability to build where you want once you have set up your base rather than only specific locations we have pre-set

I am intimately familiar with the demo so this is definitely a bit of a spoiler. As such if you want to experience the difficulty of the game for the first time without seeing how it can be done I would skip watching the video for no, otherwise enjoy!

And the last but most important update is about the games demo.

The new version of the demo is available!! We look forward to your input and feedback. Some notes about the demo below.

This is a Pre-Alpha Demo. As such every aspect of the game is still evolving. In future versions of the game please look forward to seeing:

  • Randomly generated world and events. Never play the same game twice 
  • In depth story events to drive a more living (or unliving) world. 
  • Unrestricted building and base advancement/crafting 
  • Survivor management and task assignment 
  • Character customization/advancement systems and replayable unlock systems 
  • Loads of new and more complex items, buildings and enemies 
  • More responsive and effective AIs 
  • And lots more! 

This is a proof of concept not a representation of a real playthrough of Zpocaylpse: Survival. Also, please feel free to share the demo with others and make videos of your gameplay!

Information about

Zpocalypse: Survival

SP/MP: Single-player
Setting: Modern
Genre: Roguelike
Platform: PC
Release: In development

Details

Dragon Age: Inquisition - News Roundup

by Couchpotato, 05:13

After the announcement and release of the new trailer yesterday a few sites released new articles for Dragon Age: Inquisition. Here are two of them I managed to link today.

Spawnfirst - "Dragon Age: Inquisition is Not the End of The Series"

The Dragon Age stories have thrilled us for many years now; with their compelling plot lines, unforgettable companions, and their tough-to-beat monsters, it’s no doubt Dragon Age: Inquisition will be amazing, if not better than the previous ones. But, there have been speculations that Inquisition will be the very last of the Dragon Age games. I’m here to ease your minds and tell you that it isn’t true, whether or not that is a bad thing is something we’ll find out together.

IGN - "How Dragon Age Inquisition Improves Dragon Combat"

Dragon Age Inquisition will completely change the way its players fight dragons when it releases later this year.

“When I’m attacking a dragon, I’m not just hitting all of it,” producer Cameron Lee told IGN. “I’m hitting its leg, I’m hitting its wing, and that should matter. It should matter where I attack a dragon...that’s something we’re really trying to lean on, and when we come to E3, we’ll really be able to show it in all its glory.”

Dragon combat isn’t changed in mechanics alone -- the types of dragons you’ll take on differs considerably from previous games.

PC Gamer also interviewed Executive Producer Mark Darrah of Bioware.

PC Gamer: I was going to ask, how much you guys feel like you have to react to your fans, to what they want, and how much freedom you have to lead them in almost any regard, from the small decisions you’re making to scoping out the future of the series and everything else?

Mark Darrah: It’s a little bit of both. From a small feature perspective things like control schemes and the way that the narrative or the way that the conversation works and stuff like that, that’s where we take a lot of feedback. That’s where we’re very much, I think people have a clear understanding of what they want and what they don’t like.

The danger is most people, myself included, aren’t perfectly objective when they’re playing a game at the higher level. Henry Ford has a famous quote. If we asked people what they wanted they’d ask for a faster horse. There’s a certain amount of truth to that.

Part of our job is to go out into the wilderness to go farther beyond what the players have seen, what they’ve played and essentially light a torch so they can see what could be and then hopefully they’ll want what we’re presenting. That can be uncomfortable. That can result in concern because obviously what they’re comfortable with, what they’ve played before isn’t completely what we’re delivering.

In the case of Dragon Age: Inquisition I think there is a core there. I think there is a core Dragon Age game at its center. I think that comfort still remains, but we will be pushing you, we’re challenging you with some new things.

Information about

Dragon Age: Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

VtM: Bloodlines - 75% Off on Steam

by Couchpotato, 05:05
Vampire: The Masquerade - Bloodlines is on sale ths week on Steam for 75%. Just be sure to download the unofficial patches from Wesp5 to fix the game.
Vampire: The Masquerade-Bloodlines delivers a new type of RPG experience-one that blends all the core elements of a traditional RPG with the graphical richness, immediacy and brutal combat of a first-person action game. The game plunges players into the dark and gritty vampire underworld of modern-day L.A. as a creature of the night. Players will develop their character's powers, interact with other characters and embark on story-driven quests as they battle mortals and other vampires with an incredible array of vampire powers and weapons. Powered by Valve's Source Technology, the game is based on White Wolf's popular Vampire: The Masquerade pen-and-paper RPG series and its official clans.

Information about

VtM: Bloodlines

SP/MP: Single-player
Setting: Modern
Genre: RPG
Platform: PC
Release: Released

Details

Temple of the Abyssal Winds - A New Indie RPG

by Couchpotato, 05:01

Merry Prankster Games sent us an email about their new RPG called Temple of the Abyssal Winds. Here is a video, and a short description of the game.

Temple of the Abyssal Winds

Twenty years ago, the demoness Urgoroth rose to power from the depths of the Temple of the Abyssal Winds. She was defeated, but your parents were lost in the conflict. Your aunt and uncle have raised you in the small village of Tomm's Crossing, where life has been mostly peaceful. Until now…

So begins the classic-style role-playing game Temple of the Abyssal Winds. Features:

  •     Epic fantasy adventure.
  •     Single player, controlling a band of adventurers.
  •     Real-time pauseable combat for realism and control.
  •     A combination of open-ended exploration and strong story driven plot.
  •     Tactically challenging encounters featuring many different strategies.
  •     Deep, complex role-playing system, inspired by popular paper-and-pencil role playing games.
  •     Dozens of quests, enemies, and monsters to tackle.
  •     Build the character you want to - dozens of skills and powers, and hundreds of spells and items.

Try the first chapter for free, which includes a full adventure and conclusion. If you like what you see, continue on to the following five chapters. Merry Prankster Games invites you into the world of Temple of the Abyssal Winds!

Information about

Indie RPGs

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Lords of the Fallen - New Trailer & Previews

by Couchpotato, 04:54

Namco Bandai Games has released a new trailer for Lords of the Fallen.

The Champion Lord has always been a bit different from other commanders of the Fallen God's demonic army. For them, it was all about honor and discipline. For the Champion it was all about the intensity of a duel and the bloodthirsty satisfaction from defeating an opponent. Where other Lords would respectfully circle around their opponent, the easily enraged Champion will charge right into the fray with his pure brute force. He always likes to get his hands dirty, so his weapons of choice need to be close to his body, allowing him to smell the blood of his victims. Of course, at close range, his boiling bloodlust and reckless charges don't leave him much in terms of defense, but who would stand against a hulking brute like him? You?

I also managed to roundup a few more previews this week from various sites.

Game Revolution

The emphasis on Harkin's story is but one feature that sends the game apart from the Souls series. Combat is much faster, rolling does not take away stamina, magical spells like decoys seem more effective, and the lighting has a starker contrast. That said, you can also bank XP at a save point just as you would souls and a New Game+ is currently on the developer's agenda. We'll just have to see whether Lords of the Fallen will be able to satisfy fans of both action gameplay styles.

Canadian Online Gamers

All in all what was shown, what we were told, and what we could figure out on our own is just a snippet when it comes to a game of this magnitude. Scheduled for release sometime in 2014 (likely near the end of it) we’ll be certain to see a lot more information over the coming months.

Gamezone

The game will pit you against difficult decisions that will and can change the outcome of the game. You’ll be facing every boss no matter what, but these decisions can decide if the boss is easier and will contribute to which ending you receive. So yeah, story matters. This also leads me to believe that replayability will be high. I’m quite excited to get my hands on this game and look forward to the arcade-esque fighting elements in an RPG setting.  

Information about

Lords of the Fallen

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

The Meridian Shard - Post-Funding Update #18

by Couchpotato, 04:48

Ultimate Fantasy has a new update for their funded RPG The Meridian Shard that shares information on the games development from the end of the kickstarter to now.

Spring Update

Happy Easter and Happy Sunday to all of you! I hope you got a glimpse of the Easter Bunny last night. Better the devil you know...

I have been hard at work, adding some new features and focusing heavily on the style and presentation of The Meridian Shard. Some of the things I've wanted to update were the cover, the menu screens, and the main title screen. When I started this campaign, there was no title screen for the game and there were no custom menus beyond a blank background with some text. Now, text is fine, but I wanted to give it my own artistic touch and create something out of the hundreds of images I have stockpiled over the years.

Information about

The Meridian Shard

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Invisible, Inc - Preview Roundup

by Couchpotato, 04:44

Here are two more previews from Pax East 2014 for Invisible, Inc.

TwoDashStash

Overall Invisible Inc. was one of my favorites games at PAX East and left me wanting more. The final version of the game will feature additional characters and numerous other features that were not shown during the demo. Invisible Inc. can be pre-ordered now via the games micro-site. The pre-order will get you access to the Alpha, future Beta, and of course the final game once it is released.

Front Towards Gamer

My overall impression of Invisible Inc: I’m going to lose days to this game! Everything about this game appeals to my speed-running, high score gathering, zero-detection, and tactical sides. Concentrating on one style each time would offer the best results, and each run is procedurally generated so you’ll never know what to expect beyond some minor standards. Once again, Klei has mashed multiple genres together to create a uniquely “Klei-style” Frankenstein and I can’t wait to dance “Puttin’ on the Ritz” (that’s a Young Frankenstein reference for you kids).

Information about

Invisible, Inc

SP/MP: Single + MP
Setting: Modern
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Heart Forth, Alicia - Update#6, New Goals

by Couchpotato, 04:40

Alonso Martin has posted the sixth update for his funded kickstarter Heart Forth, Alicia with an update on the games stretch goals.

Out with the old and in with the new (stretch goals)!

Wow! Congratulations everyone. Thanks to all of you, Heart Forth, Alicia is coming to PS4! We’ll have more details and get the PS4 version of the game into our tiers as we continue our talks with Sony throughout the week.  

New Stretch Goals

We’ve torn past the PS4 port and well on our way to trouncing the Mac/Linux goal, so it’s about time we talk about our next round of stretch goals!

One benefit of the attention that we’ve received from the campaign (thanks to all of your amazing support!) is that it’s opened up new doors to us in regards to people that we can work with, and something pretty amazing has happened: our Fifth Stretch Goal involves a legendary composer whose career stretches back to the NES era, and whose music you’ve heard in a lot of classics that you probably still love to this day! Of course, this superstar composer has also worked on many modern, recognizable, and incredibly successful projects, so even those of you whose gaming careers don’t date back to the 8-bit days will have something to love. Once we reach $135,000, we’ll reveal who this mysterious composer is (we’re bound by blood not to reveal it yet), and what that person will be doing for the game!

That isn’t the end of it, though! We’re working on our Sixth Stretch Goal already, and it’s still something completely unbelievable to us! Working with this composer has led us to the incredible opportunity of working with other fantastically talented composers on a Remix Album of the game’s OST. Those composers include but are not limited to:
  • Keiji Yamagishi (Ninja Gaiden, Tecmo Bowl) 
  • Saori Kobayashi (Panzer Dragoon Saga and Orta, Crimson Dragon) 
  • Yumiko Takahashi (vocalist of Suikoden) 
  • Jake Kaufman (DuckTales Remastered, Shovel Knight) 
  • Ben Prunty (FTL) 
  • Chipzel (Super Hexagon) 
  • Stemage (Metroid Metal) 
  • Video Game Orchestra (Lightning Returns: Final Fantasy XIII) 

Once we hit $135,000 and announce the identity of our mystery composer, we’ll be ready to reveal the stretch goal for this Remix Album, and its full list of composers. 

Please help us spread the word! Nothing would make us happier than being able to work with these incredible people. 

Information about

Heart Forth, Alicia

SP/MP: Single-player
Setting: Fantasy
Genre: Metroidvania RPG
Platform: PC
Release: In development

Details

Tuesday - April 22, 2014

Dragon Age: Inquisition - Release Date

by Couchpotato, 19:57

Bioware sent a new press release with information Dragon Age: Inquisition will be released on October 10th , and included a new trailer to go along with the news.

EA AND BIOWARE HERALD THE NEXT GENERATION OF RPGS WITH DRAGON AGE: INQUISITION LAUNCHING OCTOBER 10

Pre-Order now to get bonus content to help you Lead the Inquisition this Autumn

LONDON, UK – April 22, 2014 – BioWare™, a division of Electronic Arts Inc. (NASDAQ: EA), today announced that the highly-anticipated, epic role-playing game, Dragon Age™: Inquisition will be available in stores and for digital download on October 7 in North America and October 10 in Europe. In Dragon Age: Inquisition, the expansive, beautiful world of Thedas is being torn apart by a massive, mysterious breach in the sky. Players must assume the role of the Inquisitor and lead a team of legendary heroes to uncover the truth behind the impending devastation.  

Discover all-new gameplay from Dragon Age: Inquisition in “The Inquisitor” trailer:  https://www.youtube.com/watch?v=uVuKddiJLoo.

“Our goal with Dragon Age: Inquisition is to usher in the next-generation of role playing games.” said Aaryn Flynn, General Manager of BioWare Edmonton and Montreal. “Players will experience the rich storylines and characters that they’ve come to expect from BioWare, in an expansive world with large open environments just begging to be explored.”

Players can pre-order* Dragon Age: Inquisition to get special bonus content. Visit the Dragon Age website for more information on editions, including the Deluxe Edition available for pre-order and the upcoming Inquisitor’s Edition.
Become a fan of Dragon Age: Inquisition on Facebook and follow us on Twitter® via http://www.twitter.com/dragonage.

Dragon Age: Inquisition is in development at BioWare in Edmonton and will be available for the PlayStation®4 computer entertainment system, PlayStation®3 computer entertainment system, Xbox One, the all-in-one games and entertainment system from Microsoft, Xbox 360® videogame and entertainment system from Microsoft and PC via Origin™. The game has not yet been rated the ESRB and PEGI; visit www.esrb.org and www.pegi.info for more information.

Information about

Dragon Age: Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

King's Bounty: Dark Side - Announced

by Myrthos, 13:41

A new game in the King's Bounty series is announced: Dark Side. It brings you not only new races, but this time you can also choose which race you want to play as. Beyond that there appears to be little improvement over the previous versions, but for those who are not tired of King's Bounty, this gives you something new to play.

On the path to the dark side

1C reveals King's Bounty: Dark Side

MOSCOW, Russia - April 22, 2014 - 1C Company is excited to announce the upcoming release of King's Bounty: Dark Side, the next chapter in the award-winning King's Bounty saga.

Time has come to join the Dark Journey to the other side of Teana and visit a mysterious part of the world never before seen by royal bounty hunters.

For the first time in King's Bounty series, players will be able to choose their hero's race as well as class. Become a fearless Orcs warrior, lead and heal your troops as a Demoness, or use dark magic as a fearsome Vampire.

The world is in turmoil. After winning the battle of Tristrem, arrogant elves plunder Orcish villages, desecrate holy shrines, and massacre the innocents. Orc-Baghyr, the greatest living Orc warrior, is forced to flee with a handful of loyal followers. He vows to return with a stronger force and retake his homeland!

Armies of human knights invade the land of Atrixus. A young Demoness named Neoleene, still mourning the death of her royal father, and her small unit of devoted imps is all that stands in the way of the invading horde.

Castle of the ancient Morton clan is threatened by an army of vampire hunters. Young Daert leaves home to seek allies among the other Dark races. All must join him or perish.

Fates of the three heroes are sealed. They come together in the depths of the Black Cave, where many centuries ago races of Light imprisoned Ancient Evil. The heroes exchange vows and share antique artifacts, then gather their armies and march to fight for the very survival of their race.  They must unite against the Light or face extinction!

King's Bounty: Dark Side features:

-        New companion system (different companions for each character);

-        New battle companion;

-        New units, artifacts, and rage abilities ;

-        Over 100 new quests and 15 new locations

King's Bounty: Dark Side is scheduled to be released in summer 2014.

 

Information about

King's Bounty: Dark Side

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

DracinMorte - A New Gothic Fantasy RPG

by Couchpotato, 06:12

DracinMorte is a new RPG on kickstarter, and is asking for $120,000 to get funded, The developer Mad Labyrinth Studios describes the game as the following.

The game is called DracinMorte, it's a 3rd/1st person RPG set in a gothic fantasy underworld..

Story Overview: The story revolves around the main character who is a Necromancer King that runs one factions of many in the underworlds. The other factions band together and remove him from his throne leaving his powerless and near death. The souls that he cares for being a king and a necromancer save his life and offer him aide throughout the game. He now has to forge new alliances with new undead summons, who are your companions throughout the game, as he fights to regain his throne.

Features of the game include:

Character Evolutions: At one point in the game, possibly two depending on stretch goals, the character's model actually changes, and his animations get more epic. We wanted to make sure the character felt that power that should come from leveling, but that is usually lost in an RPG.

Companions: The game has companions like many RPGs, but they are not meant to be merely mules in ours. The companions have fighting modes and actually assist you in combat, progress the story, build relationships with you, and gain levels and powers alongside you. They get levels and gear, and accessing deep into their storylines will cause them to evolve as well.

Gameplay Skills: We're implementing more than just your standard gameplay skills in DracinMorte, or trying to work them in new manners. Disarm Trap might be a standard GP skill, but we're allowing it to give you salvaged materials as well that you use for crafting. We have skills such as persuasion and intimidation, but also include old DnD type skills like sense motive.  Sense motive allows you to figure out the reasoning behind someone's actions and it can help alter your storyline depending on how you use it. For example if someone is sending you after an herb and saying that they're using it to heal someone in town, but you sense that they're lieing, and that there is a negative reasoning, you can change how the quest progresses, either aiding them in poisoning someone, or ending with them being thrown in jail because you found a way to prove it to the town's Lord. There are many more GP skills that are listed in the

Skill Synergy System: We're taking a note from classics like Diablo II that had a skill synergy system, wherein if you put a point into a lower tier skill, it'll give extra stats or influence higher tier ones. We don't want you to have 'wasted' your lower level skills by the time you reach high levels.

Platforms: The game will be available on Pc, Mac, and Linux.

Release Date: We are looking to release in late summer of 2016.

The "What if":
If the project does not make through kickstarter.com, we will attempt a relaunch shortly thereafter when we've had time to reassess what needs to change. If that is successful, we will merely need to push the date back. If the project fails a second time we will have to work on the project slowly, limiting our time to it, but still intend to finish it eventually.

If you're still not interested the developer has a demo you can try.

We'll be updating the demo throughout the kickstarter! Expect the links for mac and linux demos soon. (We want to make sure they run properly).

Information about

DracinMorte

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Forsaken Fortress - Released to Backers

by Couchpotato, 06:02

Photon Productions has a new forum post with information Forsaken Fortress has been released for backers, and will be available later for non-backers.

NEWS ABOUT THE RELEASE !!!!!! Fresh update !!!!!!!

These words are directly quoted from the Chief Dev Haoran, (i did not include all the stuff about him almost dying because of lack of sleep and food) :P

"I am uploading v1.0 right now, it will take 5 hours so tomorrow morning it will be up there. This release is only for backers. And all backers will receive a link via email they registered, just like how they received their betas.

Linux and mac will come about a week after windows release. And all the rewards will be sent later, which is our next focus, digital and physical rewards.

I have already included at least half of the digital reward in this build, including most customizable backer characters....future digital rewards will be included in patches."

UPDATE!!!!!!!

Everybody will get their download-link, backers first today, then all others today or tomorrow........ You can also check out the new kickstarter-update for backers only, right here : www.kickstarter.com/projects/1317934609/forsaken-fortress/posts/817033

Information about

Forsaken Fortress

SP/MP: Single-player
Setting: Post-apoc
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Steam - New Weeklong Sales

by Couchpotato, 05:57

Well it's a new week and Steam has another batch of games on sale. Here are a few that might be of interest to some RPG players.

DARK - 75%Off for $9.99

Two Worlds Epic Edition - 80% off for $1.99

Avernum Bundle - 80% off for $2.39

Information about

Steam

Details

Darkest Dungeon - Post-Funding Update #19

by Couchpotato, 05:50

Red Hook Studios has posted the next post-funding update for Darkest Dungeon that share a recap of their time at Pax East 2014, and talk about future developments.

Boston & Beyond!

What's up everyone, we're back!  PAX East 2014 was our first public, hands-on exhibition of the game, and we couldn't be happier with the results!  We got a chance to meet backers, fans, the press, and our fellow developers, and the response to our game was overwhelmingly positive.

Press!

Here's some of the great coverage we got following the show:

Destructoid, EGM, PC Gamer, Kotaku, & Game Informer

We also won mmorpg.com's 'Best RPG' Award, got called out in the Giant Bomb Panel (@58min), and picked up a coveted medal from bigsushi.fm!

Next Steps...

This Thursday, April 24th @6pm pacific, we'll be streaming a complete run of the PAX demo, with commentary from Tyler, Keir and Chris!  It will be archived after the stream, and we'll post it to YouTube.  If you couldn't make it to the show, this is a great chance to check out what we had on offer, and ask questions live as we play.

BackerKit checkout will happen very shortly, maybe even later this week!  Keep an eye on your email :)  During the checkout process you'll get a chance to verify your shipping address, confirm/buy add-ons, and more.

What's Next: We're entering a period of hardcore development focus.  The response from PAX validated many of our core systems, and affirmed that we are on the right path, but we've got a ton of work ahead of us.  Other than the upcoming BackerKit update, expect another backer update towards the end of May, but naturally, we'll be checking comments in the meantime and eagerly anticipating Twitchblade's next instalment! :D

As always, we thank you for your support and enthusiasm for the project - I think we're onto something here...

-Chris, Tyler, Keir, Kelvin

Information about

Darkest Dungeon

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Path of Exile - Development Manifesto

by Couchpotato, 05:47

Grinding Gear Games has a new post on the forums of Path of Exile about the return of the games Development Manifesto.

The Return of the Development Manifesto

The Development Manifesto is a set of articles that discusses our development philosophies, upcoming content and changes we're internally testing. It currently only contains seven articles, but we'll be expanding it over the coming weeks to cover many other topics. Please check it out and let us know if you have any feedback!

The following topics are included in today's update:

Information about

Path of Exile

SP/MP: Massive
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released

Details

Apexicon - Kickstarter Successfully Funded

by Couchpotato, 05:44

The developers of the Word Puzzle RPG Apexicon Actos Games share news the game is now funded, and talk about the games stretch goals. Here are the details.

WE MADE IT!

Happy Sunday to you all! We've passed our goal, and Apexicon is now funded!

What does this mean?

  • A portion of the funds will go to Kickstarter and Amazon, as usual
  • The rest of the money will be thrown into development of Apexicon, slated later this year!
  • Once the KS is over, we'll be handing out rewards (as we can) and getting forums set up so you can continue assisting us on development
  • Special backers that have NPC and Character rewards will be contacted after the KS to get setup on their entries into the game!

Stretch Goals!

We hope these goals are worth going after, and as always, we appreciate your feedback!

Information about

Kickstarter

Details

Matt Chatt - Brenda Romero Interview #5

by Couchpotato, 05:39

Seems Matt isn't done interviewing Brenda Romero as he released the fifth part today were they talk about teaching, and learning with video games.

In this episode, Brenda talks about using videogames and board games to teach kids about history. Then she talks about how crazy it is that hardly any of us--including pro game developers!--knows anything about the people who actually made our favorite games. Thankfully, there's always Matt Chat

Information about

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Van Helsing II - Preview @ RPGFan

by Couchpotato, 05:35

RPGFan has new preview of The Incredible Adventures of Van Helsing II based on the released early Beta you can purchase on Steam if you pre-order the game.

NeocoreGames seeks to please its fans by keeping everything they loved about the first game — the absurdly high enemy count, the bombastic attacks, the quirky, humorous story, the tension between magic and science, and plenty of loot — and making it all bigger and better. The full version of Van Helsing II ought to be a familiar, yet more potent experience than the first for fans of the series. Newcomers might want to go back and visit the first game or simply skip to its sequel. If you've exhausted Diablo III and Torchlight or seek something a little less sanitized and commercial than some of the big hack 'n' slash titles, you might want to seek out The Incredible Adventures of Van Helsing II upon release.

Information about

Van Helsing II

SP/MP: Single + MP
Setting: Technofantasy
Genre: Hack & Slash
Platform: PC
Release: In development

Details