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Monday - April 21, 2014
Sunday - April 20, 2014
Saturday - April 19, 2014
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Skullforge: The Hunt

2014-04-21

Skullforge: The Hunt Q&A

Skullforge: The Hunt is a new kickstarter from OMC Games. I had the chace to interview OMC Games James Garvin, We talked about his game, kickstarter, and other various things.
» Continue reading the article...

Might & Magic X: Legacy

2014-04-14

Might & Magic X Review

We threw a Might & Magic X key to DTE and he came back with this review
» Read the article

Recent articles










Picture Watch

World War II Online: Battleground Europe
Box Art

Poll Watch

Do you play Original Sin - Early Access?
Yes, I am
  (24.23%)
Thinking about it
  (4.9%)
No. Only on release
  (51.03%)
Never. Early access sucks
  (10.31%)
Not now, not on release
  (3.09%)
What's Original Sin?
  (6.44%)
Vote

Expected Releases

Apr: Forsaken Fortress
Apr: Dark Souls II
Apr: Child Of Light
May: Bound By Flame

Monday - April 21, 2014

RPGWatch - Skullforge: The Hunt Q&A

by Couchpotato, 06:00

Skullforge: The Hunt is a new kickstarter from OMC Games. The game is asking for a modest fee of $20,000, but funding has been slow.

Here is a brief description for readers who missed the previous news-bits.

Skullforge: The Hunt is a single player action RPG set in a medieval fantasy world.  The combat will be fast, interesting, and most of all fun.  Players will take the role of Desinarious "Desi" Cornerstone as she tracks down one of her enslavers.  This game is made for those who like action RPGs with a good mix of fun storytelling, action, exploration, and the ability to make interesting choices along the way.

This game is what you get when you take the action of great games like Secret of Evermore, Secret of Mana, Soul Blazer and even modern RPGs like Kingdoms of Amalur and Darksiders with the survival aspects of the cult classic Alternate Reality.  These games were our inspiration when laying down what Skullforge is and we know everyone who likes RPGs will be happy with the result.

In an effort to spread the word about the game I reached out to OMC Games James Garvin. Hopefully the following Q&A helps the game get more pledges.

Information about

Skullforge: The Hunt

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Unsung Story - Post-Funding Update #30

by Couchpotato, 05:57

Playdex has posted the next post-funding update for Unsung Story: Tale of the Guardians with an interview with Story Artist Sacha Roberts.

Interview with one of the Unsung Story Artists

Hello everyone!

We hope you all have had a great week!

We are still working behind the scenes on preparing a few things for you, so for this week we wanted to share with you a community spotlight for one of the artists working on Unsung Story. Most of the concept work you have seen for this game has been created by Sacha Roberts.

Sacha has been involved in the gaming industry for the last 4 years and joined the Playdek team not too long ago. Since joining the team he has been busy at work developing artwork for Unsung Story: Tale of the Guardians.

Without further ado, here is the interview with Sacha Roberts!

Information about

Unsung Story

SP/MP: Single + MP
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: In development

Details

Serpent in the Staglands - Interview @ Cliqist

by Couchpotato, 05:54

Cliqist interviews Joe Williams Of Whalenought Studios to discuss his successfully funded Kickstarter Serpent in the Staglands.

Cliqist : How does this game differ from your previous RPG, Isle of Bxnes? technically, artistically, and gameplay wise)

Joe Williams : Isle of Bxnes was an ARPG, it was designed with action in mind for its entirety. Serpent in the Staglands holds many situations that are able to be completely avoidable with an array of skills and conversation options. It’s also more about exploration of your mostly open world, whereas Isle of Bxnes focused on traveling island to island, conquering each challenge within, and just trying to survive. The art has been evolutionary for us, we’ve been able to increase the scope of it since we’re developing for the PC exclusively now. In a similar style to Isle of Bxnes, we’re hand-animating 8-directional isometric sprites.

Cliqist : So you’re not doing a game with ultra high end graphics supporting Oculus Rift. How can you hope to succeed?

Joe Williams : We’re just happy there remains an audience for the traditional CRPG that is interested in Serpent in the Staglands. We could have made the graphics different, but we stuck to our gut and what we thought fit the gameplay and atmosphere best, despite knowing that wouldn’t necessarily attract a mainstream audience. VR/Facebook adoption to be looked into.

Cliqist : Are you surprised by the success of your campaign?

Joe Williams : We were completely taken off guard when we were funded in just 4 days. Our community has been absolutely fantastic and shown a lot of excitement for the game and world. There have been a ton of great questions and discussions on core mechanics and we’re grateful we have such an awesome audience that knows their stuff.

Information about

Serpent in the Staglands

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

The Banner Saga - Contest Winners Announced

by Couchpotato, 05:50

Stoic announces the winners of the design your own Banner contest.

Banner Contest – Winners Announced

A heartfelt thanks to everyone who submitted a design for The Banner Saga’s “Creating the Banner” art contest.  We were very impressed and humbled by the effort everyone made coming up with their designs to show support for the game and some of the results were fantastic.

Congratulations to the artists who’s designs were selected for the final community created banner. Over the next few days we will be highlighting the winning designs plus a few of the designs that didn’t make it onto the final community banner but that the team felt deserved honorable mentions.

Information about

The Banner Saga

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Graywalkers - Greenlit & Relaunch Postponed

by Couchpotato, 05:47

Dreamlords Digital shares news on the games kickstarter comment section about Graywalkers: Purgatory being greenlit on Steam.

Great news everyone! Graywalkers Purgatory has just been Greenlit on Steam! Thank you everybody for the support

They also announce the Kickstarter relaunch is delayed for a few more weeks.

As for the relaunch, we will need to delay again for 1-2 weeks but this is the final push back. We're almost ready to go. The only thing that isn't finished is the demo and we wanted that when we relaunched, we would have the demo. Also, being greenlit changes a bit of our strategy. Hope you all understand.

Information about

Graywalkers

SP/MP: Single + MP
Setting: Post-apoc
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Forward to the Sky - A Zelda-like 3D Game

by Couchpotato, 05:41

Forward to the Sky is a new game on Indiegogo asking for $3,000 to help finish the games development, The developer Wei Chen describes his game as the following.

Forward to the Sky is a third person action adventure game in the sky tower ruin. The game is Zelda-like, focus more on puzzles also features a mixture of action and adventure gameplay.

Information about

Indiegogo

Details

Dragon Age: Inquisition - Editorial @ EGMR

by Couchpotato, 05:37

EGMR has a new article for Dragon Age: Inquisition that takes a look at how Bioware has done romance in past games, and writes how they can improve it in future games.

Each of these games contains romance options for the player character and some have felt organic and natural while others were cringe-inducing levels of bad. It’s been rather hit-or-miss and has served to further show that BioWare are not experts on relationships either; my problem comes in when they begin to blame others for why they have failed at properly portraying relationships.

If you’re somewhat in the dark about this then that’s fine because after recent news regarding Mass Effect 4, that is exactly BioWare’s intention just for the moment. But a few months ago, one of the studio’s lead writers came right out and asked for same-sex relationships to be accepted after what he felt was unfair treatment of Dragon Age 2 with it being referred to as ‘the gay game’ because two of the male party characters could be romanced by a male playable character in the game. While his points were absolutely valid and I wholeheartedly agree that gamers need to be more accepting of romantic situations that do not mirror their own sexualities, I think that BioWare should not presume to be entirely right about their stance either.

Information about

Dragon Age: Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Transistor - Interview @ Dual Shockers

by Couchpotato, 05:32

Supergiant Games Creative Director Greg Kasavin is interviewed by Dual Shockerer in a new video from Pax East 2014 to talk about Transistor.

PAX East 2014 featured plenty of heavy hitters and big upcoming games, with titles like EvolveWatch Dogs, and The Evil Within present to show off plenty of what the new generation of consoles has to offer.

However, one of the big focuses of PAX East is the thriving indie community both in and outside of Boston, and on the top of this year’s Indie Megabooth was Supergiant Games showing off their upcoming title for PC and PS4, Transistor. Releasing three years after the studio made an impressive debut with their first title, Bastion, DualShockers took a peek at the title with a demo of Transistor, and spoke straight from the show floor with Supergiant Games’ Creative Director, Greg Kasavin, about what to expect from their next effort.

Information about

Transistor

SP/MP: Single-player
Setting: Sci-fi
Genre: Action-RPG
Platform: PC
Release: In development

Details

Fight The Dragon - Preview @ Strategy Informer

by Couchpotato, 05:29

Strategy Informer reviews the Early Access version of Fight The Dragon.

If there’s a single upside to the recent deluge of unfinished titles flooding Steam’s Early Access, it’s getting the chance to see a game flourish and change its form under the weight of community feedback and fluctuating developer aspirations. It’s a peek under the hood that we rarely get to see on this side of the fence, with titles as diverse as Prison Architect, Project CARS and even the much-maligned Peter Molyneux joint GODUS all benefiting to various extents from pre-release attention.

Fight the Dragon is hoping to ride a similar wave. The developer is billing it as a small-scale hack-and-slash 3D action game played from a rotatable Gauntlet-style overhead perspective, with the main twist coming in the form of a suite of creation tools that should allow end-users to create their own worlds and adventures, eventually releasing them to an in-game content library that everybody can access. A LittleBigPlanet for the Diablo world then - although hopefully filled with fewer virtual dongs.

Information about

Fight The Dragon

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Canceled

Details

Popup Dungeon - Kickstarter Updates# 16-18

by Couchpotato, 05:26

Ring Runner has been busy this week, and posted more updates for it's roguelike RPG Popup Dungeon. The game has earened $28,219 of $80,000 with 27 days left.

Update #16 - Introducing... Rook.

We at Triple.B.Titles love the classic storybook art style of Banner Saga. For us it evokes memories of childhood favorites like Sword in the Stone and the artwork in fairytale books. And you might be able to deduce that we're pretty big fans of the tactical turn-based strategy gameplay too!

This is why we're very proud to announce Rook as our first official playable cameo character. He will be included upon release along with many more as of yet unrevealed cameo characters.

Update #17 - Portals of Fate

Portals of Fate are optional, high-risk, high-reward, passages that can make or break a run. You never know what lies beyond the portal. It could be a horde of treasure, a vending machine room, an extra-tough boss battle, a whole other dungeon level, or a room of wall-to-wall minotaurs!

Update #18 - Meet your Composer!

Today’s update features a short interview of our very talented, up-and-coming composer, Gabriel Lefkowitz. Listen to him discuss the challenges presented by Popup Dungeon and how he plans to achieve the right tone for our soundtrack. You’ll also get a peek at some of his other work.

Information about

Popup Dungeon

SP/MP: Single-player
Setting: Fantasy
Genre: Roguelike
Platform: PC
Release: In development

Details

Ultima VII Part II - Old NBC News Clip

by Couchpotato, 05:19

I thought a few of would be interested in an old interview clip from NBC for The Serpent Isle. You can thank the ultimacodex for sharing the video.

The video is interesting for a number of reasons, actually…beyond the way NBC horribly intercuts footage and concepts from Serpent Isle and The Black Gate. It begins with Richard Garriott discussing his ambition to journey into space, a dream he would not realize for another 14 or so years after this clip was aired (which was in late April of 1993, apparently). The report then gives a brief overview of the history of Ultima, before turning the discussion to a sometimes confused mish-mash of both parts of Ultima 7, although the majority of the focus is placed on Serpent Isle.

Information about

Ultima VII Part II

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Worlds of Magic - Alpha Excitement

by Couchpotato, 05:16

Wastelands Interactive posted an update with information about the Alpha version of Worlds of Magic, and included a new video to show off the games progress.

Alpha Excitement

Hail to you our wonderful, generous, and (most importantly) patient, backers! Once again we've got a bit of news for you, so I'll just jump right in.

Alpha Testing

The big news is that we quietly started Alpha testing on March 28th. We sent out a second batch of Alpha keys on April 4th. The plan is to keep sending out keys every Friday until we have all the backers that pledged for access in and testing. From that point we'll be working at full Alpha steam toward the Beta.

We're going to be distributing the Alpha through Steam for convenience sake. It makes updating the game as it changes easier (and it's being updated very frequently at the moment) and ensures that everyone is using the same version. In the coming weeks we'll have invited over 200 players to join us in the Alpha.

Now, some of you who haven't gotten into the Alpha may be interested in taking a look at what we've got so far. I could explain, but they say a picture's worth a thousand words. Running with that math a half hour video would be a short book. So, rather than write one I just made a video. Enjoy :)

Information about

Worlds of Magic

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Elder Scrolls Online - New Craglorn Site

by Couchpotato, 05:12

ZeniMax Online has posted a new update for Elder Scrolls Online about a new website they opened for Craglorn the games first adventure zone.

Visit the Craglorn site to learn more about what you’ll find in ESO’s first Adventure Zone.

You and your strongest allies will need to be prepared if you hope to stand a chance in Craglorn, so check out our new site to learn more about what we have in store for you! Find out more about the story, four-player quests, and 12-player Trials you’ll see in the first Adventure Zone, and watch the trailer if you haven’t seen it yet. Make sure to check back, because we’ll be adding new media and articles as we approach Craglorn’s debut.

Information about

Elder Scrolls Online

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

Details

Always Sometimes Monsters - Interview @ RPG Slayer

by Couchpotato, 05:06

RPG Slayer interviewed Vagabond Dog’s Justin Amirkhani at Pax Prime 2014 to ask a few questions about his RPG Always Sometimes Monsters.

RPG Slayer: What were some of the inspirations for Always Sometimes Monsters?

Justin: The core idea of the game came about during a nearly year-long backpacking trek across North America to meet video game developers. That journey took me high and low while having all sorts of adventures, meeting incredible people, and learning a lot about life in the process. While out there, I saw that the line that separates the people I had called good or bad, worthy or unworthy, pure or unclean – it was far thinner than I had ever imagined and I had been stepping back and forth across it my entire life, all while believing absolutely that my position in the narrative of my life and the role I played in the larger story of humanity was a fixed point.

Looking back on my life before that awareness, it’s almost embarrassing how juvenile my worldview had been, but crossing the threshold of that revelation is what brought about the idea for the game. The dissolution of absolutism is part of growing up. It’s something we all experience at some point in our lives as part of the transition from adolescence, but it was particularly profound for me at the time and inspired the idea for a game that would take players on a similar journey of self-doubt and discovery.

When I returned home, I partnered with my old friend Jake Reardon and we set out to make it a reality. Nearly a year and a half later, we’re getting share it with the world.

RPG Slayer: The title alone is what drew me to the game and made me want to learn more, even before I saw a screenshot. Was such an intriguing title an accident, or is there a deeper meaning to it?

Justin: The juxtaposition between the absolute “always” and the ambiguous “sometimes” kind of sums up the wishy-washy way in which the game handles morality. As mentioned previously, this is a game partially about dissolving the concept of absolutes and so throwing those adverbs together just kinda does the trick. However, the title came about almost by accident in the 11th hour before we debut the game at PAX Prime last year.

We had been operating under the title Save The Date, which some may recognize as the title of Paper Dino’s IGF Nuovo Award Nominee. Faced with having to come up with a new name for the game with little time left we ran through dozens of choices before one night (while drunk) Always Sometimes Monsters happened upon us while I was trying to come up with something to describe what the game was about.

RPG Slayer: I feel that the omission of combat in Always Sometimes Monsters is a perfect choice, and will instill a greater sense of realism. Do you have any concerns that players will be turned off by this?

Justin: There are far greater things to be afraid of when releasing your first game. However, even if there was a tinge of worry in our hearts over whether or not combat was necessary to make a successful game, we don’t need to look far to find examples of wildly popular games and franchises completely devoid of violence. There are more than enough people playing games now for there to be a range of tastes wide enough to make a game like ours survive.

Information about

Always Sometimes Monsters

SP/MP: Single-player
Setting: Modern
Genre: RPG
Platform: PC
Release: In development

Details

Sunday - April 20, 2014

KoA: Reckoning - 70% Off on Steam

by Couchpotato, 07:37

Steam is once again selling Kingdoms of Amalur: Reckoning for 70% off. You can choose either the standard version, or the collectors edition with all the DLC.

The sale is good for another 35 hours. Thanks Dr. A for reminding me.Smile

The minds of New York Times bestselling author R.A. Salvatore, Spawn creator Todd McFarlane, and Elder Scrolls IV: Oblivion lead designer Ken Rolston have combined to create Kingdoms of Amalur: Reckoning, a new role-playing game set in a world worth saving. Build the character you've always wanted and continuously evolve it to your style of play with the revolutionary Destiny system. Choose your path and battle through a master-crafted universe featuring some of the most intense, responsive, and customizable RPG combat ever.

Information about

KoA: Reckoning

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Zpocalypse - Update#2, Pledge Updates

by Couchpotato, 06:01

Greenbrier Games has posted the second kickstarter update for Zpocalypse: Survival with information about new Pledged Updates, and the next dev dairy about characters.

Pledge level updates, team bios & dev dairy - characters

To start things off we wanted to say THANK YOU to everyone for all the support so far. We can't wait to get this funded and start getting to more of our stretch goals! Also we hope everyone is having a great weekend. We are going to continue our dev diary as promised with information about characters but first a bit of other news.

Alpha Level Updates

First off, we have updated the two physical reward tiers to include Alpha access. We don't know what we were thinking when we put those levels in but of course we would think if you are wanting to get the physical game as soon as possible you probably are also going to want to start trying out the digital game as soon as possible. Due to Kickstarter rules we cannot change the level descriptions once individuals back them. However, we have updated the pledge level graphics at the bottom of the main page.

Additionally, due to popular demand we have added a new pledge level for those interested in only one copy of the game and one alpha access code in addition to what you would get at the Hoarder level. The $60 Prepper level is still a great value if you have a friend who might enjoy the game.

Dev Diary - Characters

One of our first requests for information was on character customization. So let’s delve into the character system a bit. When you start a new game of Zpocalypse: Survival one of the first things you will do is create your starting character for the game. You will begin by choosing your gender. From there you will be able to customize the character using various body types, heads and hair styles. We are also working on a system where you can customize the color for skin, hair and eyes in addition to adding things like facial hair, tattoos, and more.

After this you will select a role. Roles are the top-end descriptor of each character, giving a broad sense of what that character's, ahem, role will be in the game. Roles will define to a large degree what the character's strengths and skills are, though players will still be able to customize their character to make it their own.

Each role can be viewed as a bucket in which a handful of more traditional 'character classes' are held. Over time, as players develop each character, they more clearly define what the character's "class" actually is, in an RPG sense. This definition is done organically through skill and perk choices rather than actually choosing a “class” for the character. When first creating a character, players will be able to choose whichever role they prefer. Characters will fall into one of 3 roles: bruiser, fighter and smartie.

Information about

Zpocalypse: Survival

SP/MP: Single-player
Setting: Modern
Genre: Roguelike
Platform: PC
Release: In development

Details

Baldur's Gate: EE - Editorial @ Gamasutra

by Couchpotato, 05:57

Gamasutra has a new blog post with Dee Pennyway about the process of rebranding, and beta testing for Baldur’s Gate: Enhanced Edition. 

Imagine the scenario: a massive repository of bug fixes and new features, a hungry community waiting for a patch, and limited time and resources for thorough testing. How do you make sure the patch is stable before releasing it?

That’s what we were facing with the 1.2 patch for Baldur’s Gate: Enhanced Edition. Well over six-hundred changes needed testing, and after a summer spent in development limbo our players were beginning to wonder if the game would ever see another update. We needed a way to get those people involved, we needed to do the kind of intensive testing that was necessary but beyond our limited resources as a small company, and we needed to make it fun for everyone.

We started by calling it an Open Beta about two weeks before we launched the event. We were surprised to see a great deal of negativity toward the term, which is understandable; if you’ve been waiting for a patch to fix a major bug, the last thing you want to see is a months-long testing process before it’s released, and that’s what people think of when they hear about an Open Beta. So okay, we went back and looked for a better way to present it.

In the end we settled on The Road to v1.2. We wanted to make it clear that this wasn't just any beta. We wanted to tell people, This is the light at the end of the tunnel, this is what we’re working toward, and this is your chance to be a part of it.

The community jumped on board immediately. We were amazed by the enthusiasm and precision of the feedback we received. On our forums, people talked about The Road to v1.2 as though it were an event, not just a beta test. It was great to see the community get involved so readily.

Information about

Baldur's Gate: EE

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Invisible, Inc - Interview @ Indie Game Insider

by Couchpotato, 05:54

Game Designer Jason Dreger is interviewed by Indie Game Insider about his game Invisible, Inc. Some of the topics include the games name change, and stealth tactics.

Can you tell me a little bit about the basic premise of the game and what has changed since showing Invisible, Inc. at PAX Prime?

So when we started it we knew we wanted to make a stealth game, like a stealth tactics game — tactical espionage as we call it. It’s really easy to put a lot of combat features into a tactical game, even if you mean it to be stealth; I feel like it is probably overdone. So we’ve been spending a few months trying to really double down on stealth. The current build that we are working on is even more extreme in the stealth aspect [than the playable build at PAX East]. Things like there is no more health, one hit and you are down. We are really focusing in on that and seeing if we can push it that far.

Last time I saw the game it was known as Incognita. Now it is Invisible, Inc. Can you tell me about the rebranding of the game?

Sure, so whenever we would talk about it with our friends and media 80% of the time they would forget what the name was. They’d be like, “What is it that you’re working in?” and we’d have to remind them. The other 20% that would remember would say something like “Incognito” or something similar so it was just too much trouble that we were dealing with in marketing to get that straight. Coming up with a name that was easier for people to remember was important for us.

What is the background and lore behind Invisible, Inc. right now?

So Incognita is still in the game. It’s this artificial intelligence. It’s this dystopian, corporate future and you’re working for an agency that is investigating the corporations, and it’s been really hard to get in. You get this message that’s from the inside; someone has information they want to give you. So you bust in and you rescue them, but it turns out it’s this hard drive, this AI, and you install it and it takes over your base computer. It’s sort of holding you hostage and telling you it knows how to deal with the corporations and it is sending you on these missions to complete its main mission. That is the start of the game.

Information about

Invisible, Inc

SP/MP: Single + MP
Setting: Modern
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Dark Souls II - Editorial @ IGN

by Couchpotato, 05:48

IGN has a new article for Dark Souls II where they discuss how you can make the game harder than it already is. So it's not for the faint of heart, or casual gamer.

Increasing the difficulty of Dark Souls 2 may be accomplished through several methods. Players seeking even greater challenges may employ Bonfire Ascetics, the Covenant of the Company of Champions, and many other methods to their advantage.

Information about

Dark Souls II

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Fractured Reality - Funding Canceled

by Couchpotato, 05:44

Ross Tunney has cancelled his kickstarter Fractured Reality after funding has crawled to a stop. He released a few messages in the comment section with more information.

Ross Tunney 

@Gabriel - Above all else, we're not relaunching this project. KS campaigns are very predictable, and the first week gives a strong impression of how the campaign is going to pan out. I didn't cancel the project because it's hard; I cancelled it because it isn't getting the attention it needs to get off the ground. But hey, I don't expect you to understand.

I'm just one man, and this project has had be stretched way too far.

For the record, the ONLY reason that I started work on Reboot before I cancelled this campaign was because I had trouble bringing it down (security issues)! It wasn't an act of disrespect to you guys, since this campaign obviously wasn't getting funded.

So yes, I am sorry to see you go Gabriel, but I can't please everybody.

@Sector - Thank you. I agree whole-heartedly, regardless of some people's attitude towards the decision. I know what you mean about the logo- it was a TERRIBLE experience with a freelancer that further highlights the cons of running a game studio like this. FR needs a proper, full-time team working on it, otherwise it's not going anywhere.

This is one of the reasons KS is so great! We developers can test the water before we sink too many resources into it. FR has hit a roadblock for now, and honestly, I'm happy to be returning to the realm of 2 dimensions.

Thanks for your continued support dude :)

Information about

Fractured Reality

SP/MP: Single-player
Setting: Sci-fi
Genre: J-RPG
Platform: PC
Release: In development

Details

Neo Scavenger - New Beta Test for Modding

by Couchpotato, 05:40

Blue Bottle Games has released a new beta build ready for testing for Neo Scavenger. The current build will allow users to help the developer test out modding.

New Test Beta: Modding!

I've just finished uploading new test beta 0.987b, which now supports modding! It also has a handful of fixes to issues discovered in the last build. I've also promoted the previous 0.986b test build to default build status.

Information about

Neo Scavenger

SP/MP: Single-player
Setting: Post-apoc
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Raven's Cry - 25 Hours Message

by Couchpotato, 05:36

TopWare Interactive released a new "Message in a Bottle" on the Raven's Cry website.

"Each message in a bottle will provide you with background information and glimpses into the world of Raven’s Cry and its development. We’re going to start by letting Christopher speak for himself and give you a look at his captain’s log for the first time ever. You’ll also get an idea of the wide variety of gameplay options awaiting you in Raven’s Cry." The newsletter announcing this also has an indication of how much gameplay to expect from Raven's Cry, saying: "Dive into in a sweeping storyline – 25 hours of gameplay that will forever change your image of the Caribbean and the world of pirates."

Source: Blues News

Information about

Raven's Cry

SP/MP: Single + MP
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Hyper Light Drifter - Preview @ Games Abyss

by Couchpotato, 05:32

Games Abyss has posted a preview of Hyper Light Drifter from a Pax Prime demo, and they call it a pixel-lover's paradise if you're a fan of these type of games.

My time with Hyper Light Drifter, while brief, was enough to remind me why I backed the project to begin with and why it has been on the receiving end of such high praise.  From the simple graphics to its minimalist soundtrack (care of Fez's Disasterpeace), Hyper Light Drifter was one of the best experiences of PAX East 2014. It does not rely on my strong emotional ties to the 8/16-Bit era to achieve its level of greatness. Instead, it plays out like a tribute to all I loved as a young gamer and elevates it to places I never thought possible.

Information about

Hyper Light Drifter

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

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Heart Forth, Alicia - Update#5, Mac and Linux

by Couchpotato, 05:25

Alonso Martin shares information about the Mac & Linux stretch goals. and new game tiers in the latest kickstarter update for Heart Forth, Alicia.

Mac &Linux Stretch Goals, New Tiers , Wii U and Vita news

Two stretch goals conquered, and 150% funded less than 3 days in! It’s nothing short of amazing. To celebrate this awesome milestone, we have some equally awesome news for everyone:

Mac and Linux ports will happen at $120,000

We held off on talking about these earlier because we still hadn’t secured the resources and people we’ll need to make this possible. Working out the PS4 port opened the doors for moving onto other platforms, and Mac and Linux ports are the most immediate step in that direction. This means that dear Alicia will be coming to a Mac or Linux near you!

Wii U and Vita

Vita and Wii U ports are platforms that we’re absolutely interested in porting to, and we’re working out ways to make it happen. We’re not yet able to say for sure we’ll be able to port the game to those platforms since we still need to secure a deal with Sony and Nintendo. We’re looking into getting those. But believe us when we say we’re looking forward to these ports as much as you are. It would be a dream come true to have our game running on those platforms!

New Tiers and Add-ons

Something else that we’ve received a lot of questions about is the opening of new tiers, both for the high-level design pledges and a PS4-only tier at the ground floor. We’re working on the logistics and exact details of both, and they should definitely be implemented sometime next week. On the same note, we’re also going to implement add-ons at the same time for people that just want the Talebook or poster without the full expense of their associated tiers and rewards within.

We’ll have more stretch goals if we get there, but hopefully these are enough to start everyone’s weekend off the right way! Have a good one!

Information about

Heart Forth, Alicia

SP/MP: Single-player
Setting: Fantasy
Genre: Metroidvania RPG
Platform: PC
Release: In development

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Neverwinter - Curse of Icewind Dale

by Couchpotato, 05:20

Perfect World Entertainment announce the next expansion for their F2P MMO Neverwinter is called Curse of Icewind Dale, and it will be launching on May 19th.

We’re proud to announce that Module 3: Curse of Icewind Dale, the third free content expansion for Neverwinter, will be live on May 13, 2014. We’re excited for you to experience all the new features being introduced with Module 3 including two new adventure zones, Dwarven Valley and Icewind Pass, and all new open world PvP.

Information about

Neverwinter

SP/MP: Massive
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

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Shroud of the Avatar - D&D #1 Contest

by Couchpotato, 05:16

Richard Garriott is holding a new contest for Shroud of the Avatar.

D&D #1 represents one of the earliest known computer role playing games. Originally created and refined between the years 1975 – 1977, this game is one of the few true founding efforts of the entire computer gaming genre. Interestingly the ascii based “tile graphics” are a clear forerunner of what followed in Ultima and many other computer role playing games, and thus remains relevant to the genre’s history.

Richard has been eager to see this simple BASIC program, resurrected in a modern usable form, but remaining true to the original in as many ways as possible.

To achieve this end, Richard is offering a bounty of Shroud of the Avatar pledge rewards for the best reincarnations of D&D #1!

Starting April 15th 2014, just past one year into the development of Shroud of the Avatar, and running for 1 month through May 15th, Richard via Portalarium will be accepting submissions of D&D1 Resurrections in each of two versions. Submissions may be a Unity Version, and or a no-plug-in Browser Version. Winners will be announced shortly after the submission deadline.

Information about

Shroud of the Avatar

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

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The Red Solstice - Update#18, 24 Hours

by Couchpotato, 05:13

Ironward has posted the next update for The Red Solstice with news everyone has less than 24 hours to help extend the funded game with the next stretch goal.

EVAC in 24 hours!

This is it, the last 24 hours are upon us! Thanks to unbelievable support from all of you and to some big bucks backers stepping in we are now just a bit over 8000$ shy away from our 75.000$ stretch goal that would add the Mac version of the game plus two new advanced gameplay modes!

If we manage to reach the 75.000$ stretch goal during next 24 hours we will be announcing a special surprise reward for ALL of our backers! Let's try and do it marines!

Information about

The Red Solstice

SP/MP: Single + MP
Setting: Sci-fi
Genre: Strategy-RPG
Platform: PC
Release: In development

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Transistor - Hands-On Preview @ Dual Shockers

by Couchpotato, 05:09

Dual Shocks had the chance to play a demo of Transistor from Pax Prime 2014, and wrote a new hands-on preview for all of us to read.

Coming off the high anticipation from Bastion, fans of Supergiant Games can rest easy knowing that even from just a brief excursion through the world of Transistor, I already can’t wait to take a more extended trip. Coming off the demo from this weekend’s PAX East 2014, the game already shows exceptional polish, style, combat, and most of all, dedication to new ideas and a world that’s just waiting to be explored through the eyes of Red. Luckily, with the game officially set to release on May 20th, it won’t be too much longer for us to wait until we can hop back into Transistor‘s tech-infused world with Red – and the wait will be worth every second.

Information about

Transistor

SP/MP: Single-player
Setting: Sci-fi
Genre: Action-RPG
Platform: PC
Release: In development

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Saturday - April 19, 2014

GOG - Mac Versions & Language Packs

by Couchpotato, 07:49

GOG.com has a new post on their website with information about new mac versions, and language packs for various D&D games they sell on site.

Mac versions, new language packs for D&D games and others

Good news, Mac gamers! All of our classic Infinity Engine games from Hasbro are available for Mac OS X. You can now play Baldur's Gate: The Original Saga, Baldur's Gate 2 Complete, Icewind Dale Complete, Icewind Dale 2 Complete, Planescape: Torment, and the non-infinity engine but still a D&D classic, Temple of Elemental Evil on your Mac! There's more: all of the above games, as well as some others receive additional language packs, today. In total, we're adding over 50 new language versions to 15 of our classic games!

Information about

GOG

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Skullforge: The Hunt - Kickstarter Updates# 5 & 6

by Couchpotato, 06:00

OMC Games has released two more updates for Skullforge: The Hunt. The game has only managed to get $930 of the $20,000 goal. If you're interested please think about backing, or help spread the word.

Update #5 - Skullforge: The Hunt is Coming to Linux!

Good morning everyone.  I hope you've had a good day.  Looks like recent changes have been positively received and that's encouraging.

Originally, I was worried that converting over to Linux systems would be a bit more trouble, but after some investigation it seems that it won't be so hard to get it done.  In light of that, we'll be adding a Linux version to the funding goal.  That's right, no stretch goal required.

Ultimately, the goal is to get the game on as many systems as possible.  We just have to be careful as our manpower is limited.  I don't want to promise something we can't deliver.

Update #6 Podcast #1 Exploring the Island of Sorova

Welcome to the first Skullforge: The Hunt podcast.  In this episode, Heather and I will be talking about exploring the world and what you can expect in your journey through the island.  We hope you enjoy it.

Information about

Skullforge: The Hunt

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

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Bound By Flame - Images Of The Heroes

by Couchpotato, 05:54

Spiders studios sent a new press release for Bound By Flame to remind everyone of the games release date, and share a few images of how your characters change.

IMAGES OF THE HEROES IN BOUND BY FLAME!

Your choices will determine your destiny… and your appearance!

Bound by Flame, the new RPG developed by Spiders studios, is set for release on PlayStation®4, PlayStation®3, Xbox 360® and PC on May 9, and a series of exclusive images now provides another tantalizing glimpse of what’s in store! The game hero takes center stage in these screenshots, and players can create and play him before launching into an epic quest in pursuit of the Ice Lords. All your choices in Bound by Flame will therefore impact on your adventure and also on your hero’s appearance!

You therefore play a mercenary of the Freeborn Blades, who is possessed by a flame demon at the start of the adventure. When you start a new game, you are free to choose your character’s look: gender (which will affect some of the dialog, particularly with companions and potential romances), facial features, ethnicity and hairstyles.

But your character customization doesn’t end there; you will find and create new items of armor during your quest using the ingenious in-game crafting system. Not only will this have an impact on your combat tactics using the bonuses you have been granted but it will also alter your appearance, because each armor item can be customized with various extras, i.e. shoulder pads, knee pads and a range of other protective features, each having a particular style. The combinations are infinite, so each character will be unique!

Last but not least, you will be faced with many choices and dilemmas during your adventure. Depending on your decisions, you can perform heroic actions to reject the demon’s influence or be consumed by the power of the flame by allowing yourself to be controlled by the demon’s will. This demonic influence will be shown in the different stages of your transformation, and you will become increasingly demonic and less human! These screenshots illustrate all this using a selection of characters you can create and play in Bound by Flame!

Information about

Bound By Flame

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

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CD Projekt RED - Quo Vadis Berlin 2014 Panel

by Couchpotato, 05:49

CD Projekt RED gave a speech at Quo Vadis Berlin 2014 about why it makes sense to be independent. A lucky attendee managed to film it, and got permission to post it.

Biz Development Talk about:
"Why it makes sense to be independent"

Michal Nowakowski (CD PROJEKT S.A.)
Marcin Iwinski (CD Projekt Group)

This video is meant to give everyone who could not visit Quo Vadis 2014 a chance to watch this great presentation.I have permission of CD Projekt RED and Quo Vadis to publish this video on YouTube. Big thanks for that!

Information about

CD Projekt RED

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Pillars of Eternity - Interview @ PC Gamer

by Couchpotato, 05:45

Josh Sawyer is interviewd on PC Gamer to talk about world-building, magic, psychic warriors, and more for Pillars of Eternity. Here is a small sample of the interview.

PC Gamer: Memorable party characters are a big part of why people love Infinity Engine games. Do you have a favourite of the Pillars of Eternity companions?

Josh Sawyer: Well, there’s the one I’m working on now, Pallegina. We like to write our companions relatively late in development because it gives us time to react to stuff in the world. She’s cool because she has an interesting character arc and conflict. The game takes place in Dyrwood, which is a super European setting, and feels kind of like the Dalelands from Forgotten Realms. It’s very continental European, and it’s full of regular dudes and ladies going about their business. But one of the nearby countries, the Vailian Republics, are kind of like black renaissance Italians who have colonised this area. So her character is from that culture and she’s sworn to protect her homeland. But she thinks she can do it in more effective ways than she’s being told to.

Visually, she’s an interesting character, because she’s godlike. The godlike in this world are kind of like the planetouched in Forgotten Realms. She has aspects of a bird as part of her features. So she has feathers growing out of her face, and golden bird-like eyes. She’s very striking-looking and interesting, and she’s just been really fun to write. We have a lot of cool characters and a bunch of different writers are working on them, so it should be a neat mix.

PC Gamer: What kind of fantasy RPG standards or cliches are you trying to avoid or subvert?

Josh Sawyer: I just try to avoid doing things that I don’t personally like. For example, the class balance stuff was done because I’ve made a bunch of these games, and I’ve been playing D&D for most of my life, and I keep seeing very strong trends towards behaviour that I don’t think makes players happier. It doesn’t give them as much choice as the systems claim to give them, and I think we can do a better job. If someone wants to make a brilliant, weakling fighter, that is a build that is viable in our game, and it’s rewarded within the conversations and the fiction of the world. That’s not something that’s really true of playing Dungeons & Dragons.

If you want to make a muscle wizard, who is mighty and powerful and a stupid idiot, you can do that. Mechanically what happens is that you’ll do a lot of damage, but their durations and areas of effects will be very small. Then in conversation they’re total idiots. [laughs] You can bully people and you can pick them up off the ground and slap them around. It’s not like I’m setting out to subvert stuff. I play tabletop games with a lot of people who have really great ideas for characters, but mechanically they’re shitty characters. So when I try to fix that stuff, it’s not because I think it’s inherently better, but that it gives more opportunities to players to create more diverse characters, and feel rewarded for doing so.

Information about

Pillars of Eternity

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

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Chaos Reborn - Kickstarter Funded

by Couchpotato, 05:42

ulian Gollop is happy to announce his kickstarter game Chaos Reborn has managed to get funded. The game managed to earn $210,854 of the $180,000 goal.

We Did It!

Chaos Reborn has been funded with just 34 hours to go on the clock. Thank you to everybody who backed the project and promoted it. Thanks to my team for working after hours to make the prototype possible, and providing all the art and publicity material during the campaign. And thanks mum for being such a vocal supporter!

I will be posting a final update before the campaign closes with instructions about how you can continue to support the game and get rewards, including the possibility to contribute with paypal.

Single player

I have posted a lengthy explanation of the single-player Realms of Chaos mode on the Chaos Reborn website.

Animation in Progress

I have also posted some initial creature animations  by our animator, Jason Pickering.

Information about

Chaos Reborn

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

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