Drithius
Magic & Loss
Some notable features include:
- 14 class variants, each with strengths and limitations. Because of how passive, weapon, and spell abilities become available only at certain skill thresholds (which are in turn only available to certain classes), there can be great variety in a party's makeup.
- Derived from your base stats, resists, action points, initiative, and other facets of your character offer plenty of progression. Despite this, the enemy tactics are predominantly melee attacks (albeit with some 'charged-up' moves), so the resists portion of that does not come into play too often unfortunately.
So what does the actual game entail? You take on missions from your Ludus (home base). If you've played Starcrawlers, it's the same setup. Each mission has you traipsing through the Roman underbelly seeking to rid the empire of Demons and Undead. When a mission's goal is complete, you exit the dungeon via menu and reap your rewards - both in the items you found and the experience you gained. Your characters' progression runs on experience in all aspects. It takes experiences to level up (obviously), but it also takes experience to raise your individual skills and potentially increase your stats.
The mission maps can be immense...
The enemies are fun, albeit of limited variety...
And the character building is gratifying...
One additional note, there are some thought puzzles but they are fairly basic and straight forward. Frustrating and obtuse scavenger hunts are not to be found in this title - there's Operencia if you're a fan of those!
All in all, this game has been a welcome surprise. It's the best blobber I've played since Starcrawlers and M&M: Legacy. At ~$15, it's an absolute steal if you are a fan of the genre.
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