Encumbrance - Old Hat or Core Pillar?

I had a look at the Skull and Bones open beta.

I think there's room in a ship (or spaceship) game to have cargo heavy trading ships, etc.
 
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I prefer the approach of the Gothic series, where weight is irrelevant, but you can't pick up every spoon in the world. The actual interface wasn't great though.
 
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I like items to have weight in immersive sims and party-based RPGs as long as inventory management isn't too much of a hassle. For action-RPGs, I'm fine with things being weightless.
 
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Solasta has this - there's copper, silver, and gold.
Yes, but in Solasta it's relevance doesn't extend much beyond halfway into your 1st level. It's still very much an aesthetic rather than a key aspect of early monetary accumulation and trade.
 
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I personally thought that encumbrance is very good in RPGs which tried to simulate the world to some degree.
 
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