Sorry for the posts, but I want to get past that soulcrushing limitations
Figured I'd write up about that last party, since they got to level 20. If you have feedback on them I'd love to hear it, as I'm sure there must be some mistakes here and there. Apart from the Duelist, which is almost a carbon copy of
Roahin's build from the GOG forums, I selected feats on a whim based on what was available at the time. Although I did try to complement them with crits and attack of opportunity (AoOs).
Was also a bit confused by the level of the cleric's animal. Thought Boon Companion would get it to level 20, but it stayed at 16 at the end? What's up with that?
(Hopefully the stats are correct, as I'm looking at them at level 20 while 'naked', so there are 5 points invested somewhere while levelling up)
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Sword Saint 10 / Duelist 10
Human (NG)
Weapon: Dueling sword
11 STR
19 DEX (24)
14 CON
16 INT
10 WIS
7 CHA
Feats:
Weapon finesse, Slashing grace (dueling sword), Aldori dueling mastery, Dodge, Imp. unarmed strike, Crane style, Crane Wing, Combat reflexes (not sure if this was automatic or selected), Combat expertise, Extended magic, Empowered magic, Weapon specialisation (dueling sword), Improved critial (dueling sword), Blind fight
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Fighter 10 / Stalwart defender 10
Human (CN)
Weapon: Falcata + tower shield
18 STR
16 DEX
20 CON
7 INT
10 WIS
7 CHA
(not sure what I started with here, but whatever works out pointbuy wise for 20)
Feats:
Imp. unarmed strike, Dodge, Shield focus, Crane style, Heavy armor focus, Outflank, Crane wing (it works for some reason), Weapon proficiency (falcata), Toughness, Weapon focus (falcata), Impr. critical (falcata), Iron will, Weapon specialisation (falcata), Blind fight, Deflect arrows, Greater shield focus, Crane riposte
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Slayer 20
Human (CG)
Weapon: Fauchard (reach)
19 STR (24)
14 DEX
16 CON
7 INT
10 WIS
7 CHA
(Very sorry for the stupid minmaxing, but this mode kinda asks for it
)
Feats:
Armor proficiency (heavy armor), Power attack, Cleave, Accomplished sneak attacker, Outflank, Weapon proficiency (fauchard), Weapon focus (fauchard), Combat reflexes, Cleaving finish, Improved critical (fauchard), Opportunist, Great cleave, Dreadful carnage, Iron will, Crippling strike, Improved iron will, Blind fight, Critical focus, Staggering critical, Improved initiative, Dispelling attack
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Knife master (20)
Tiefling (CN) (Hellspawn)
Weapon: Kukri + kukri
10 STR (11)
18 DEX (22)
16 CON
10 INT
14 WIS
5 CHA (ooof)
Feats:
Weapon finesse, Skill focus (trickery), Canny observer, Martial weapon proficiency, Finesse training (kukri), Two-weapon fighting, Weapon focus (kukri), Piranha strike, Double slice, Impr. two-weapon fighting, Outflank, Crippling strike, Improved critical (kukri), Opportunist, Critical focus, Double debilitation, Greater two-weapon fighting, Blind fight, Iron will, Sickening critical, Impr. iron will, Combat reflexes (figured it would be wasted, but took it here at 20)
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Cleric (20) (Erastil)
Human (LN)
Weapon: Longbow
12 STR
14 DEX
12 CON
12 INT
19 WIS (24)
7 CHA
Feats:
Point blank shot, precise shot, Weapon focus (longbow), Boon companion (picked leopard earlier), Metamagic (extend, but I never used this), Deadly aim, Improved critical (longbow), Rapid shot, Clustered shots, Blind fight, Manyshot
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Sorcerer (20) (Arcane bloodline)
Half-elf (N)
Weapon: quarterstaff or crossbow, but using spells / cantrips
8 STR
14 DEX
12 CON
12 INT
10 WIS
19 CHA (24)
Feats:
Skill focus (perception), Point blank shot, Spell focus (evocation), Precise shot, Greater spell focus (evocation), Combat casting, Spell penetration, Greater spell penetration, Improved initiative, Metamagic (empower), Iron will, Metamagic (maximise), Metamagic (heighten), Spell focus (necromancy), Greater spell focus (necromancy)
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That's a long overview, but if nothing else it will be useful for myself to have it written down somewhere, if I decide to go with any of these characters later. Felt like a pretty strong group, and the slayer and rogue were sneak attacking and critting and AoO-ing quite regularly. Against high DR it's probably required tbh. Practically all golems down there have DR 20 against everything, so it's hard to do much damage with regular attacks, or even most spells.
Please let me know if I've done any howlers. Also, I do wonder about the cleric and boon companion. Thought it was really weird the leopard ended up as level 16 given what that feat is supposed to do.
Obviously not an OP party given how tricky it became against Wild Hunt and super golem spams, but until then it was for the most part fun. Much less so when characters keep getting one-shot to random crap.
Perhaps it shows here, but I'm not a fan of all the weird multiclassing and dips into this and that. Surely not EVERY character needs a dip into monk or vivi or whatever? :sad: