Having just finished Knights of the Nine, let me quickly say that they didn't use that opportunity to fix any of the fundamental issues of the game.
Already??? Didn't you just start that last week?
Having just finished Knights of the Nine, let me quickly say that they didn't use that opportunity to fix any of the fundamental issues of the game.
An impressive constitution you have txa1265, congrats.
Already??? Didn't you just start that last week?
Actually, my total game time was just over 20 hours, and that included becoming Grand Champion of the Arena, ascending the Mage Guild ranks, and doing some other random quests ... so it wasn't too bad
Ok, I understand now. You went straight to the KotN quest pretty much. I thought you had played through the whole game again.
if any "PC only gamer" had completed everything without a mod, I owe them a beer.
What do you mean by "popups"?
I'm careful not to go overboard with too many mods.
I'm careful not to go overboard with too many mods.
I was thinking about trying that "Obscuro" mod because I've heard a lot of positive thing about it, but it just changes too much. I would like to find a mod that does away with the auto-scaling for enemies and loot but not much else. An "Obscuro-lite" anyone?
Francesco's levelled creatures is lighter. I've played it myself - it mixes things up well and keeps it challenging without throwing extra creatures at you (which Obscuro's does). More importantly, the installer allows you to deselect all extra creatures and items if you wish, leaving you with just the leveling tweaks. Obscuro's approach to leveling AND extra enemies can play havok with your framerate so be forwarned.
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Does Obscuro's mod actually add new creatures, or just increase the number of existing creatures? I also heard that Obscuro adds some new graphics(icons, effects, etc.) can you confirm that?
You couldn't just turn off the auto-scaling. It would mean going through and setting the level of every wilderness area, dungeon, and quest. You'd have to balance those for different builds and different paths through the game, which means some degree of QA cycle. Lots of little details, like movement rates and enemy tenacity, were decided under the assumption that you can handle anything you meet, so they'd have to be reexamined. Loot availability would also require your attention, to keep a sprint through Xylywyld from netting the player a full suit of glass. In short, they'd have to address all of the issues that drove them to auto-scaling in the first place - and God help them if they messed it up. You can give a sh*t about the concerns of your most vocal customers and still not have the luxury of redesigning the game to appease them.I'm actually kind of surprised that Bethesda didn't release a patch to give users the option of turning off the auto-scaling. I mean considering all the negative backlash they've received because of it.
My guess is that they don't give a sh*t because they've already made their millions off the game.
"Of course, they may not care. I wouldn't."
I guess it's a good thing that you're not a game designer