Grandor Dragon
Sentinel
As a TDE veteran I thought I would open a thread to gather and answer questions you might have about the rule system in Drakensang.
As a TDE veteran I thought I would open a thread to gather and answer questions you might have about the rule system in Drakensang.
Attacks from behind cannot be parried.
Thanks. Also, when using plant lore to gather plants, it says something like 'difficulty added 4' or '3'. What's that? Is that a random thing or am I missing a tool or something?
You are missing a tool. It's the same thing when try to pick locks with your bare hand. So once you have a tool, keep it in a quickslot, then when you see a plant, klick on the tool and on the plant.
Sorry, but you are wrong.
Lack of tools for everything but lockpicking does not penalize you, the tools just add a bonus.
Further lockpicks and hairpins are the only tools you have to use manually (via quickslot bar), every tool that bestows a permanent bonus (meaning, it is not used up after use) works automatically from the backpack when attempting the associated task.
I posted something about this on the official forums, which are unfortunately down. As soon as they are up again, I will copy-paste it here. PS: As far as I remember there are no (or at least nearly no) direct attribute checks in the game, which is a bit unfortunate, because it makes the price for attribute increases much too steep (unless later in the game or if you require certain attributes for special abilities).Short explanation of "difficulty added" means in TDE: Generally in this game, the lower you roll your D20, the better. You usually need to be lower than a certain value to succeed. So if your Intelligence is 12, you need to roll 12 or lower to succeed in a standard check. If difficulty is added, the value is added to the number you roll. So if you roll a 10, but the check is +4, your 10 becomes 14. In case of an intelligence check, it would mean that you failed. It is a bit more complex for skill checks (as opposed to the attribute check above), but the principle is the same. I don't know how elaborate the manual is, but if you want me to explain skill checks, just ask.
I never played PnP DSA (= TDE in English), although I have some 3rd edition rule books from someone who did not needed them anymore (and of course the 4th ed. basic rules on the German Drakensang DVD) and read them with pleasure. However, many people on the official forums noted, that in PnP one normally retires around level 12 or so. As you will reach a higher level in Drakensang, while having significantly less skills, special abilities and spells to choose from, that indeed leads to half-maxed-out jacks-of-all-trades by the late game, unfortunately.One question I had: Do you know if the amount of skill points you gain for cetain encounters and quests is similar to what you would get in the pen&paper version? I didn't pay much attention to that, but I had the feeling that the fact that you get the same amount of skill points. Since zou have less skills in the CRPG than in the P&PRPG, this results in you reaching high proficiency much faster. You just don't have that many choices. In the pen&paper game it was extremely rare that I had 18 or so in a skill. In Drakensang it is much more common.
I appreciate all of the cool info, but not finding it necessary to play and enjoy the game, fortunately!
I appreciate all of the cool info, but not finding it necessary to play and enjoy the game, fortunately!
That reminds me of the first time I played Baldur's Gate. I had never played pen&paper D&D, and I had to look up the meaning of a few words (IE. THACO), but it only made the experience more interesting.