As someone else stated, I feel this game has too much combat as well. It's not that I don't like the combat system, but the camera and the characters running all over the place is extremely frustrating. I wonder if this game would have been a lot funner if it were turn-based? Regardless, I'm trudging through it, mostly because I do like the skill system.
The story is decent I suppose, but I really like most of the dialogue.
Um, how more turn-based can you get? I've got mine on pause every turn, and it's like Fallout. It's even more turn-based than the D & D games, where you don't even get to pause the turns. I'm really curious as to how more turn-based one can make a game than what this one already is?
Quote @ Dasale:
Still not as tactical than if it would have been classical TB because you have only a very vague control on movements unlike in a classical TB. And the AI makes shine the NWN2 AI but well in Drakensang you just don't use it.
I have exact control over even the weapons my party members are going to use with every turn, who they are going to attack, using which spell/weapon/special ability. How more tactical can it get? The only single thing I cannot change or control in mid-combat, is the armour they wear; - otherwise I can control their every single movement.
Not that it's helping me much at the moment, as the amoebas are owning me...
Oh, and do you truly think that the AI is good in NWN2? The expansions, maybe...
EDIT: Oh, sorry, I see I misread what you said there... -well that is a little point we seem to agree on.
@Vanedor:
What I wish would be more in-game consequences for action like breaking a chest beside a merchant, more interaction with your party members, that they react in a more significant way depending of your action. More of them. A real day/night cycle that would make villages and cities feel more alive. That you could return there eventually after you have completed the missions in the area.
Hm, I can sort of agree with the first part of that, especially the party member interaction. I have to strongly disagree about the day/night cycle though, as I was cheering in delight that finally we have a game again that doesn't impose those terribly irritating night time pauses, where you just need to somehow fast forward time or go pick flowers while you wait for dawn...