The game is "Severance" blade of darkness", and excellent game. It could be considered as a classic except for a couple of flaws*. But here I want to talk about its innovative combat system.
You all know about the boring click, click and click of most swash-buckling games. Some games such as Gothics have tried to change that with some success ( and got some criticisms ) and you may want to discuss that if you feel like. But first, I will explain the essentials of the combat system used in BoD:
It uses a sequence of keys to accomplish a martial art move ( with increase in damage ). It is not easy as it sounds since the timing is important. For example, the second key has to happened in a split-second after the first etc. I feel this system is more suitable to computer games. I imagine that Japanese ninja games may have some good combat systems but I haven't get far into that yet.
* the game has 4 role characters to choose. The Amazon is the best and near perfect.
Euh. Sorry, I intent to post it in non-rpg forum, but somehow, I just slipped my fingers.
You all know about the boring click, click and click of most swash-buckling games. Some games such as Gothics have tried to change that with some success ( and got some criticisms ) and you may want to discuss that if you feel like. But first, I will explain the essentials of the combat system used in BoD:
It uses a sequence of keys to accomplish a martial art move ( with increase in damage ). It is not easy as it sounds since the timing is important. For example, the second key has to happened in a split-second after the first etc. I feel this system is more suitable to computer games. I imagine that Japanese ninja games may have some good combat systems but I haven't get far into that yet.
* the game has 4 role characters to choose. The Amazon is the best and near perfect.
Euh. Sorry, I intent to post it in non-rpg forum, but somehow, I just slipped my fingers.
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