Dhruin
SasqWatch
I was going to write a lengthy response but given that I seem to be coming off as frothing at the mouth (which I just can't see), I'll just go with some quick comments.
- I personally found the game on the low side of mediocre. Not "bad" but certainly not good enough to waste my limited time with. YMMV, of course.
- The argument over locations is partly semantics but, again, I don't really get the love. It has nicely designed geography but I found the content awful and I don't want to play Fantasy Landscape Tourist. If a location doesn't provide interesting quests and scenarios, it's a waste of time and I didn't find any compelling content in the time I've played.
- Oblivion has a list of flaws a mile long but I found the combat significantly better (stealth and archery were quite fun, to be honest), much, much better writing and some decent quests. No, not great quests with choices and multiple solutions but at least some attempt to provide creative things to do. The quest in the painting in Cheyhindal, the haunted ship or the female thieving gang in Anvil, the twins in Chorral, the paranoid elf in Skingrad (the whole Dark Brotherhood and Gray Fox lines are linear as hell but nice story chains). Bravil, Anvil and Lleyawin are all port towns but one is rich, one is poor and one is full of canals, ramps and Khajjits. The surrounding forest may be too similar but the towns are definitely different.
- Who cares which is better? Good point. But watch how often someone says "at least it's better than Oblivion" whenever TW comes up. It really isn't.
- But the main thing, going back to where this went off the tracks, is the silly idea that gamers "have themselves to blame" for not being satisfied with a mediocre 3D Diablo with horrid writing.
---
Still too much frothing? Oh well, some days are like that.
- I personally found the game on the low side of mediocre. Not "bad" but certainly not good enough to waste my limited time with. YMMV, of course.
- The argument over locations is partly semantics but, again, I don't really get the love. It has nicely designed geography but I found the content awful and I don't want to play Fantasy Landscape Tourist. If a location doesn't provide interesting quests and scenarios, it's a waste of time and I didn't find any compelling content in the time I've played.
- Oblivion has a list of flaws a mile long but I found the combat significantly better (stealth and archery were quite fun, to be honest), much, much better writing and some decent quests. No, not great quests with choices and multiple solutions but at least some attempt to provide creative things to do. The quest in the painting in Cheyhindal, the haunted ship or the female thieving gang in Anvil, the twins in Chorral, the paranoid elf in Skingrad (the whole Dark Brotherhood and Gray Fox lines are linear as hell but nice story chains). Bravil, Anvil and Lleyawin are all port towns but one is rich, one is poor and one is full of canals, ramps and Khajjits. The surrounding forest may be too similar but the towns are definitely different.
- Who cares which is better? Good point. But watch how often someone says "at least it's better than Oblivion" whenever TW comes up. It really isn't.
- But the main thing, going back to where this went off the tracks, is the silly idea that gamers "have themselves to blame" for not being satisfied with a mediocre 3D Diablo with horrid writing.
---
Still too much frothing? Oh well, some days are like that.