jakebaker13
Watchdog
My new PC should be arriving sometime in the middle of November and I already have a host of games I want to play. (The S.T.A.L.K.E.R. series, The Witcher, New Vegas) but when I am finished with these I would like to try my hand at an MMO. I played guild wars back in 2005 for a couple of months and really liked it. The only problem was that it was a bit linear... if that's the right word for it. But I really enjoyed collecting differant items for crafting and the ability to customize your characters armor with dyes.
My question is this: What are the non-combat aspects of WoW and how much apart of the game are they? If I get bored Questing am I free to roam looking for items to craft? and if their is a crafting system is it deep? If there is a smithing profession can you make magical weapons?
What other things can you do besides crafting? (If you can do that)
I find things like this greatly adds to the immersion of the gameplay experience and I really have a lot of fun doing odd things around the world.
My question is this: What are the non-combat aspects of WoW and how much apart of the game are they? If I get bored Questing am I free to roam looking for items to craft? and if their is a crafting system is it deep? If there is a smithing profession can you make magical weapons?
What other things can you do besides crafting? (If you can do that)
I find things like this greatly adds to the immersion of the gameplay experience and I really have a lot of fun doing odd things around the world.