You're right. Makes me a bit irritated when people say story driven = must recieve GOTY, open-world with focus on exploring etc = dumb and deserves a low score.
And you don't think someone else might feel the same way when the opposite is said?
You're right. Makes me a bit irritated when people say story driven = must recieve GOTY, open-world with focus on exploring etc = dumb and deserves a low score.
And you don't think someone else might feel the same way when the opposite is said?
Someone bashing a story and character driven game in comparison to a open-world RPG? On RPGwatch? Pics or it didnt happen! I'm probably alone here with that kind of bashing hehe .
Imo customization, combat, exploration and loot is very important in a "true" RPG
You're right. Makes me a bit irritated when people say story driven = must recieve GOTY, open-world with focus on exploring etc = dumb and deserves a low score.
I should have switched out "true" to maybe "tradional" or how P&P RPG's used to be / feel (for me at least). It largely depends on what people prefer or remember as the important, and most of all, fun aspects of RPG'ing. For me a game like Witcher 1 doesnt feel very RPG'ish because of the things it lacks and what i personally want from a CRPG, it's probably the same with Bethesda's games for people that mostly care about story and characters in RPG's.
I should have switched out "true" to maybe "tradional" or how P&P RPG's used to be / feel (for me at least). It largely depends on what people prefer or remember as the important, and most of all, fun aspects of RPG'ing. For me a game like Witcher 1 doesnt feel very RPG'ish because of the things it lacks and what i personally want from a CRPG, it's probably the same with Bethesda's games for people that mostly care about story and characters in RPG's.
JDR13: no its not the only forum, just speaking of my experience with this particular forum..
Is this a joke?you’re not here to be a Paladin
As someone who likes "story driven" and "open-world" just about the same, I´d say The Witcher is simply better than Oblivion in what it is.You're right. Makes me a bit irritated when people say story driven = must recieve GOTY, open-world with focus on exploring etc = dumb and deserves a low score.
I like good itemization in my RPGs as anyone else, but guess what, I don´t think loot aspect was done badly in The Witcher - it just went in accordance with the theme. Limited inventory, item types (alchemical ingredients, booze, etc) or the fact you really had to work hard to afford a new armor all contributed to the game´s story/character driven nature and gave it distinct identity.loot is very important
Everyone has their opinion:
Oblivion is too the best open world crpg
I know.I compared them side by side because that's what the poster I initially responded to did, or at least he said it was better "in every way".
I like how you focus only on a negative aspect of The Witcher, and conviently leave out anything regarding any negatives of Oblivion.
Are they releasing a modding kit like they did for the first game?
Fair Enough: The biggest problem with Oblivion, is Oblivion. I love the rest of the game but the Oblivion realm itself was very dull. If you put those same sigil stones at the bottom of the Ayleid ruins and did away with the whole "orange" realm, I'd be fine with it. The gates idea was terribly implemented and the whole thing was just "meh". Fortunately for me, I finished that aspect of the game on my first playthrough, and just did the minimum needed on subsequent runs.
The Umbacano quest and the latter DLC's I would play through each time. I really, really, really, hope that they'll let Obsidian play with an expansion or DLC for Skyrim. There is zero doubt that the writing of Obsidian slaughters the writing of most Bethesda quests.
Note that I'm very excited about TW2 and I've mentioned this several times. I also loved TW1, for my first playthrough. The running back and forth killed it for me on subsequent runs and I really believe if you could fast travel to places you've been, the game would be massively better. Large worlds need quicker traveling than by foot.