I just finished my first playthrough.
I enjoyed it but not '60 Euro enjoyed' it. For the half-price I got it at it was a fun 15-20 hours dungeon romp.
Influences of Gears of War are everywhere: from the color scheme, to world design, the design of the enemies, bossfights and banter between the two companions.
That same GoW influence makes it so that the story and world, like GoW, feel a bit soul-less to me. But that's a matter of taste.
The game did not crash once and I encountered no bugs. It feels polished (within the art direction they took).
One minor gripe/oddity is that their quicktime events feel a bit awkward as you first have to do the key combination and only when finished will the animation start. I'm used that in other games the animation does start, but there is a fail animation, here if you fail the qte the animation will simply not start.
The loot system is very simplistic but it fits with the game. The most damaging weapons are also the slowest (clubs), the medium damage weapons have average speed (axes), and the least damaging weapons are the fastest (swords). Ofcourse, there are swords that have more damage than an axe or club but that's only the case if you replaced your chapter 1 club with a chapter 3 sword. At any given time when loot drops it will drop with above stats in comparison to other drops. I played with Cadoc (the male character) so I haven't paid to much attention to the weapon choices for archery. At almost every bigger battle you'll be able to find better weapons than those you found at the previous battle.
The skill system, is by the end of the game a bit moot because by that time you will probably have unlocked 95-100% of the 6 main skills that are upgradable to 2 higher levels at certain chapters in the game. You can further modify 3 atributes of the skills so they give more damage or have more range. By the end you can purchase 54 upgrades per character. But at the end they are just stronger/augmented versions of the 6 base skills.
The story is sometimes told with FMV's of recorded in-engine footage that looks terrible because of bink compression. Especially at the beginnings of chapters. The overall story of the world, the lore, is told though 'collectibles' which are then represented by cartoon/slideshow you can watch in the 'Lore' menu. You collect them by talking to the dead (corpses or sceletons you find). I still haven't collected all of them, I must have missed some secret area. These collectibles ofcourse are there to tempt you to play it again so you have collected all. I must say I like this type of colectible alot more than for example collecting flags or feathers like in Assassin's Creed. This way atleast you get an immediate lore reward.
You can always press on and follow the obvious path, but that way you will miss the bits of lore or some of the enchanted loot.
The coin that can be looted is not used for buying in-game items, because there are no merchants but can be used outside of the game to create levels, the total amount of coin you collect unlocks certain items or enemies for use in the level creator. I have not tried my hand at this because I'm not the most creative, but how hard can it be? This is another incentive to play again and again to get more coin to unlock more building materials.
I have not played co-op but the game is certainly designed in that way so I think it would have been fun. Sadly, no split-screen option so I can't have a guest play the game with me without us both having copies.
I'm not a great fan of giving scores but for what it is it is a decent to good game.
It's NOT an RPG but having played the Dungeon Siege III demo I'm wondering what IS an RPG.
If it is considered an RPG it just shows what a range the genre has in comparison to the FPS genre.
I hope that for inXile next game they are more ambitious.