lostforever
SasqWatch
biggest selling game ever?
The good thing is, more people might make open world RPGs.
The good thing is, more people might make open world RPGs.
biggest selling game ever?
It's doing awesome for an RPG though, and hopefully publishers are taking note.
Someone point out to Bioware that it has no player character voice acting, lets you choose form multiple races, has choices that lock you out of content and lets you turn the guidance systems off.
I still can't believe that Beth is now a dev I respect and look forward to seeing what they release next. Things change and they change quick. Like now I can hardly care any less when Bioware releases their next game, but I'm looking forward to seeing what Beth releases next…….When did I enter Bizzaro Land?
Well I was just like that after Bioware released DA:O and then I played the Demo to DA2…
That's a good point, but Bethesda doesn't strike me as a company that would attempt such an approach; their biggest "crime" against RPGs was Oblivion, and I would personally say that was a much better game than DA2 and certainly not as bad as some of the overly-dramatic rhetoric from some corners claim it was. Even if one does believe that Oblivion is completely terrible and devoid of any redeeming qualities, it would seem that Bethesda has learned quite well from the mistakes of that game and drastically improved their approach.
Not only that, but they actually added complexity and relatively "hardcore" fundamentals that were absent from the previous iteration of Elder Scrolls. It's pretty much the direct opposite approach to what Bioware adamantly insists will grant them these kinds of sales numbers.
Well, while Skyrim is an improvement over Oblivion (and my impression, only based on the demo for DA2, is that O is indeed better) as a (massive open world sandbox) game,
I think the RPG aspects might have actually taken a step back. These are very early impressions though so I might be reading too much in the streamlining I am seeing on the systems…
If you are saying if they would rush a cookie cutter game out of the door in a year's time to capitalize in Skyrim's success ? Well no, naturally (didn't do it after Morrowind or oblivion so why start now. Not to mention that it is impossible with the kind of games they make).
How much of an RPG their next game will be ? Well only time will tell…
I can't say i agree with you that Skyrim has taken a step back in the RPG department. I feel that character development is far more meaningful and ultimately more complex than any previous Elder Scrolls game thanks to a very fleshed-out perk system that leads to great depth in terms of customization/specialization, more involved crafting and loot mechanics, and - perhaps most importantly from a "role-playing" perspective - I have encountered numerous quests that had multiple solutions possible, as well as a decent amount of C&C overall for an open-world game. In comparison to previous Bethesda efforts - in my opinion - Skyrim has a lot more depth in just about every category, save for a few that I always considered quite trivial anyway (such as the clunky attribute system and meaningless classes.) The quest design and character development alone are worth a lot of "RPG points" in my book.
In comparison to previous Bethesda efforts - in my opinion - Skyrim has a lot more depth in just about every category, save for a few that I always considered quite trivial anyway (such as the clunky attribute system and meaningless classes.)
The quest design and character development alone are worth a lot of "RPG points" in my book.
Oblivion was fairly popular when it released as well, but it had nowhere near the marketing that Skyrim had.
I don't know about that. I remember being overwhelmed with Oblivion marketing for months prior to its release. I do agree that that Skyrim probably surpassed that though.
*Shiver* just reading "Oblivion" and "critical acclaim" in the same sentence sends a shiver down my spine.
Someone point out to Bioware that it has no player character voice acting, lets you choose form multiple races, has choices that lock you out of content and lets you turn the guidance systems off.