S
sakichop
Guest
Difficulty settings can only be a part of the game if it's been built with that in mind from the ground and up. A good example is Alien vs Predator 1 where the devs put a lof of effort into balancing the game with very limited save points, you couldnt just save anywhere. This so that you would be on the edge of your seat at all times instead of saving before every corner and never really have any fear of dying.
A lot of people complained to the publisher because they (PC people are spoiled with 'easy mode') werent used to this in games. So eventually they got a patch that allowed them to save anywhere. But it's no longer the same game, the patch didn't add something to the game, it removed a large, fundamental portion of the gameplay.
So don't use the save anywhere feature. Problem solved.
Dark Souls is about dying, it's a big portion of the gameplay, you're supposed to both fear it and also often embrace it as a part of the gameplay, it really does require very careful tweaking and it just wouldnt be the same game in easy-mode, you'd have something else entirely.
But yes, i'm sure you will get your easy-mode mod. I'm just saying there's a reason why it's not built into the game and why such a thing will remove a big portion of the gameplay. I agree that mods are great, but only when they add something to the gameplay.
So don't use the easy-mode mod. Problem solved.
I'm mean really why do you care how others want to play, when the way they want to play is optional?
Of course it will change the gameplay that's what some people seem to want.
If you play the game as it is for 60 hours and have a great time is that really better than if some one plays it on easy for 60 hours and has a great time?