I was a fan of the wing commander games. Doesn't mean that I'm going to be starstruck by the devs. If Obsidian came out with a kickstarter for an MMO, I woulda been just as
I'm extra cranky cuz our water had been out for a whole day when I posted that and now is up to several days, so I'm being a bit hostile-r than I should be, perhaps.
But! I still stand by the game looking a little too MP oriented for me. And I love MP games! I play all the shooters and race morons in public NFS matches and everything. I just don't want one of those here. I just miss all the fun I had in Privateer.
The more I hear about it, the more I'm certain it's not another Freelancer. The multiplayer component seems somewhat similar, but the single player part seems to be mission based and more of an introduction to the multiplayer part than the focus of the game.
A real shame in my opinion.
Why direct and no publisher?
Publishers are useful in the old physical distribution world, but the Internet is the great equalizer. Notch didn’t need a publisher to reach 20-million Minecraft fans. Riot games didn’t need a publisher to reach 30-million League of Legends players, and Wargaming.net didn’t need a publisher to reach 20-million World of Tanks gamers. If we were building a big “AAA” console game it would be crazy to try without a publisher. But we want to build a PC game and publishers increase costs because of their need to recoup their sizable overhead cost. We want to make sure all the money raised goes directly to the development of the game. So we’re throwing ourselves on the mercy of the PC gamers out there that share our vision and passion for the platform and the space combat genre to raise money outside of the “cartel” of traditional publishers. The game will cost less, be more creatively pure, and, most importantly, be built for the real “core” audience – not some corporate suit worried about including all the casual gamers.
Ehm, Freelancer was also mission based? Unless I misunderstand your meaning.
I don't think it will be what Maylander assumes which is basically Star Trek Online. If it was like that, then it'd be for corporate suits/casual gamers.
Starlancer was mission based. Freelancer was Skyrim in space. Hopefully I just misunderstood some of the quotes by Roberts, but the single player sounded more like Starlancer than Freelancer.
That sounds very similar to Starlancer's mission system, and the system most space sims use, and not at all like Freelancer where you can roam around and do missions all over the place. Yes, the main story will lead you by the nose if you allow it, but that's no different than Oblivion or Gothic or any other open world game. Being teleported via load screens from one mission to the next is a very different experience, and one I'm not fond of at all.
6 millions achieved!
With the "secret investors", this game will have a AAA budget (~20 millions).
and now the wait begins. I'm waiting on a lots of games from Kickstarter now…
As for being AAA… Who cares really?
Where are all those noname publisher managers to see this?