Yes, and as that - as closed platforms with gatekeepers - they kind of funnel Reality like choosing which games we should play and which not, so to say.
Of course, retail is similar, but you get into retail without explicit invitations, too.
Steam didn't want Daedalic there, because they argued that their games - probably Adventure games in general ? - wouldn't fit with their audience.
Which is like : "We believe that Steam should only sell action games, everything else stays out", so to say. Which is actually bad for developers of non-action games. Which further alienates them and makes them go into an "non violence getto".
Of course, retail is similar, but you get into retail without explicit invitations, too.
Steam didn't want Daedalic there, because they argued that their games - probably Adventure games in general ? - wouldn't fit with their audience.
Which is like : "We believe that Steam should only sell action games, everything else stays out", so to say. Which is actually bad for developers of non-action games. Which further alienates them and makes them go into an "non violence getto".