The Memory of Eldurim is an Open World ARPG game in development by Liminal Games. The game will be on kickstarter soon so except more coverage in the following months.
For now I have a few videos, and the developer also has a short demo.
For now I have a few videos, and the developer also has a short demo.
More information.What is The Memory of Eldurim?
The Memory of Eldurîm is an open world action RPG. Its closest relatives are game from the Elder Scrolls series. It is, however, distinct from these.
How is The Memory of Eldurim going to be different from other games in its genre?
Our game is going to be different in many ways. For a full list read our long “Philosophy of Design” page. But what we are really striving to accomplish is to make a game that is fun in every aspect. Some games make exploring fun, but fighting to level up is a chore; some games have really fun combat, but then the story line is uninspired. We really want to make a game that is fun.
What can you say about the story line?
Story is extremely important to us. In fact, it’s so important that we have dedicated a lot of time to developing it – a LOT of time. We are not just going to present a sequence of events to you but a story that contains meaningful characters and a truly important message that we feel you’ll really enjoy. Read some of our short stories to start getting into it now. Also, we don’t know what the future holds but we need to tell you that our story line is planned out far beyond where this first game will end. We hope that we will be able to continue this story in the future with subsequent games – full blown games – not cheesy DLC. (We don’t like DLC, we want you to pay for the game once and get boatloads of content updates, really, that is what we want to happen.)
What platform will you release on?
Initially The Memory of Eldurim will be a PC only game for Windows. Depending on what response we get and how things play out, we would certainly consider a release on Xbox One and PS4. If certain Engine restriction are removed we would also be very interested in a Linux and Mac version. That being said, the PC version will always remain uncompromised in regards to control, UI layout, and updates.
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