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Hello everybody.
I usually make a thread for each game that I'm playing at the time, and right now I'm playing Vampire: Bloodlines. It's a lot of fun so far but I had a few questions (and didn't want to Google search them due to possible spoilers). So, here they are.
#1 - How do I know what inventory items are safe to sell?
I've found a few rings (a gold one and a silver one), a couple car stereos, some pills that don't seem to do anything (estrogen for females, etc.). I'm not sure if I should be pawning this stuff or hanging on to it. Are these things important?
#2 - This one is a bit spoiler-ish, so beware.
At this point I'm probably too far ahead to go back and "fix things", so I'll just live with it.
By the way, the choices and consequences are awesome in this game! I actually failed a quest and did something horrible by making a stupid decision. Rather than re-loading, I just lived with the consequences. It felt good to actually know you can make interesting decisions that don't always work out the way you want them to.
#3 - Another spoiler-ish question.
#4 - Once you've done everything in a hub (let's say, Santa Monica), and you move on, is there ever a reason to go back? Will some quests send you back to previous locations? (I'd like to know this because I spotted a few interesting places that I couldn't figure out how to get into yet, so I assume they are saved for later or something?)
#5 - Is it possible to play the game in a 100% humane way? I just picked up a quest that seems like it's the right thing to do, but completing it lowers my humanity. However, maybe there's an alternate path to take to complete it and I'm missing something? I'd like to keep my humanity high, if possible.
That's all the questions for now, but I'm sure I'll have more as I play.
Impressions Thus Far
This game is really something else. I didn't expect it to have such a mature theme. It kind of surprised me there (especially coming out in 2004. For some reason I felt like older games weren't as edgy as new ones are.). And, by the way, the game looks great for a game that came out in 2004. The attention to detail is outstanding and the graphics look great to me.
Also, the level design is worth mentioning here as well. Wonderful levels thus far. My favorite was
So yeah, the level design and atmosphere is wonderful. I'm really pleasantly surprised by this game. Honestly, the thought of a vampire RPG doesn't seem like it could be a deep and engaging RPG to me. I know it's all about how it's executed, but you expect it more to lean towards action rather than a meaty RPG experience. This one appeals to my inner RPG nerd quite heavily and has a lot of different elements working for it that makes it a lot of fun to play.
Well, back to LA I go. Cheers!
I usually make a thread for each game that I'm playing at the time, and right now I'm playing Vampire: Bloodlines. It's a lot of fun so far but I had a few questions (and didn't want to Google search them due to possible spoilers). So, here they are.
#1 - How do I know what inventory items are safe to sell?
I've found a few rings (a gold one and a silver one), a couple car stereos, some pills that don't seem to do anything (estrogen for females, etc.). I'm not sure if I should be pawning this stuff or hanging on to it. Are these things important?
#2 - This one is a bit spoiler-ish, so beware.
I saw awhile back that Therese and Jeanette were actually split personalities in the same person. So, I listened to the whole argument between them, and then at the end, had the choice of who should grab the gun. I chose the "give me the gun" choice, but then Therese shot and killed Jeanette.
Does this outcome always happen? Is it based on who I let talk more in the conversation (in the conversation, I let Jeanette speak the most and she really pissed off Therese with some comments, so I thought maybe that had something to do with it.)?
Does this outcome always happen? Is it based on who I let talk more in the conversation (in the conversation, I let Jeanette speak the most and she really pissed off Therese with some comments, so I thought maybe that had something to do with it.)?
At this point I'm probably too far ahead to go back and "fix things", so I'll just live with it.
By the way, the choices and consequences are awesome in this game! I actually failed a quest and did something horrible by making a stupid decision. Rather than re-loading, I just lived with the consequences. It felt good to actually know you can make interesting decisions that don't always work out the way you want them to.
#3 - Another spoiler-ish question.
I can't for the life of me figure out how to get in this place. It needs a special key and I'm not sure who has it. I'm not asking for exact instructions (please, spare the spoilers), but I'm asking if the quest has to be finished later or what? Maybe I will find the key downtown or something, or learn some new skill to be able to go back and find it later? Just wondering if I should continue searching that place now or just say the heck with it and come back later.
#4 - Once you've done everything in a hub (let's say, Santa Monica), and you move on, is there ever a reason to go back? Will some quests send you back to previous locations? (I'd like to know this because I spotted a few interesting places that I couldn't figure out how to get into yet, so I assume they are saved for later or something?)
#5 - Is it possible to play the game in a 100% humane way? I just picked up a quest that seems like it's the right thing to do, but completing it lowers my humanity. However, maybe there's an alternate path to take to complete it and I'm missing something? I'd like to keep my humanity high, if possible.
That's all the questions for now, but I'm sure I'll have more as I play.
Impressions Thus Far
This game is really something else. I didn't expect it to have such a mature theme. It kind of surprised me there (especially coming out in 2004. For some reason I felt like older games weren't as edgy as new ones are.). And, by the way, the game looks great for a game that came out in 2004. The attention to detail is outstanding and the graphics look great to me.
Also, the level design is worth mentioning here as well. Wonderful levels thus far. My favorite was
The Ocean Hotel. Holy crap! That place was awesome and actually spooked me quite a bit. The scene where you enter the kitchen and the whole room starts going ape shit was incredible. Freaked me out with my surround sound turned up loud .
The warehouse was also done really well. I actually surprised myself here. I found an entrance by thoroughly exploring as was able to sneak my way to where I needed to go. It was very tense, though, and I had to re-load a saved game a few times. This was because I was trying to complete the mission without alerting anyone, which was challenging.
So yeah, the level design and atmosphere is wonderful. I'm really pleasantly surprised by this game. Honestly, the thought of a vampire RPG doesn't seem like it could be a deep and engaging RPG to me. I know it's all about how it's executed, but you expect it more to lean towards action rather than a meaty RPG experience. This one appeals to my inner RPG nerd quite heavily and has a lot of different elements working for it that makes it a lot of fun to play.
Well, back to LA I go. Cheers!