Assassins and Operatives were never really changed that much during *all* seasons so that their "dager" they impose on others has always been there.
What I mean is this :
Combination of high burst duelling capabilities with stealth. In my opinion, each one of both *on its own* isn't creating any OPness. No way.
But in my opinion - personally - *both combined* are able to do that.
In terms of "how to defeat", both classes are - again, this is my personal opinion - both classes are "difficult to master", or, in other words : It is difficult to master beating them. Because of their many capabilities.
And because of the concept "easy to play, difficult to master", some classes are "easy to defeat", while others are "difficult to master them getting defeated". I hope that was understandable what i wanted to express.
And because "easy to defeat" is something *everybody* is capable to, the great masses of players won't have any problems defeating those classes which are easy to defeat.
Because of the "… more difficult to …" thing, far fewer players are able to master beating those classes which are more difficult to beat. At least if played by good players.
If this meta is true, then there is not only a large disparity in player numbers who play "easy to play" classes vs. "but hard top master" classes,
then there is also a large disparity in player numbers who can "easily defeat" vs. "hard to mater to defeat" some classes.
Hope I could express what I mean. It's a bit difficult when English isn't the 1st language, you know …
One special example are classes which are - again this is my personal opinion - "easy to play, easy to defeat". Commandos & Gunslingers are those classes, imho.
Before the Revan Expanstion, I think, Sages were a class which was "easy to play, hard to master, easy to defeat" in general. Of course, "difficult to get defeated" if someone was able to kite a LOT.
There opens up an even different meta on that :
Classes played by players with high skill vs. classes played by players with low skill. We already know this ixists, but most players here in these forums don't give much on the problem of classes played by players played with lower skill. Because at level 55 - now 60 - it doesn't matter to them anymore.
A class "easy to play but hard to master" just won't get the same results when being played by a person with lower skill. Sounds logical.
But : The different meta is that classes "hard to shutdown" just won't get as much easily shut down by players with lower skill as well !
So, if classes which are "hard to shutdown" are played by LOTS of people - then the far smaller number of players REQUIRED to have a so much higher skill thahn the majoity has to properly shut down / defeat / beat a class won't be able to cope.
High number of "hard to defeat" vs. small number of "people actually capable of doing that"
compared to
High number of "easy to defeat" vs. large number of "people actually capable of doing that".
Maybe that's where the current problems of Commandos & Gunslingrers come from ?