D
Deleted User
Guest
I'm a big Bethesda fan as well. Can't wait for Fallout 4. I just hope it retains the RPG-ness and isn't too streamlined. I do like lots of numbers, stats, dice-rolls, etc. in my RPGs.
I'm a big Bethesda fan as well. Can't wait for Fallout 4. I just hope it retains the RPG-ness and isn't too streamlined. I do like lots of numbers, stats, dice-rolls, etc. in my RPGs.
Wich games are made for younger people?
Actually, following the trend of comments, it is safe to tell that Fall Out 4 meets the specifications as a game made for older people.
Demanding games do not target older players, they target younger people who have the required time to commit themselves to learn the ins and outs, older players are short of time.
Any hint of simplification is not intended to satisfy younger players but older players.
That is the point, reminding, and the reason why lightened versions are offered.Although some older players still want to play the games that remind them of what they played in their teenage years.
That is the point, reminding, and the reason why lightened versions are offered.
The demanding game offer, on the other hand, has never ceased, it targets young players and it is not socalled RPGs.
Still laughing over this one… :lol: :lol: :lol:
I'm 58. Try to keep up.
Yeah, people of our age with our ever falling brain power require something simplified. Handholding, on rails story, simple puzzles etc., etc., etc…
I demand incontinence nappies to be included in Collector's Editions!
Calling simplification in this thread is out of place as it reports the most elaborated home feature Bethesda has provided so far in their similar games.
FPS combat is dumbed down, it depends on reflexes and not on thinking. It is also boring to do fights that come down to keeping one button pressed, it is not even challenging like in MP games. I played Counter Strike a lot and some other MP FPS games, I am not bad at it. It is just a stupid way to do RPGs. Stupid and boring. And it does not help that Bethesda games consist of 95% doing nothing (walking around and doing meaningless boring combat) and only 5% doing real content. In F1 and F2 it was more like 50%/50%.
None of this is what I was talking about, as you don't do this during combat.Why is it a stupid way to do an RPG like that? Because you believe that combat depends only on reflexes and no thinking at all? Well, my take on that is slightly different. I remeber having to stick to cover a lot at the beginning of both Fallout 3 and NV, and sometimes having to retreat and come back later (or die trying). Judiciously using stimpaks and doctor's bags to treat wounds or picking a drug to enhance endurance of improve the character's reflexes (not mine, the character's). Counting bullets and checking the weapons condition deciding if you should try your luck looting a corpse in search of ammo or better guns when you know there's a foe still around. All this requires some thinking, it's not the same thing as blindly shooting around in a true FPS. And if you really want to avoid the shooting part, most of the time you can use VATS - it's the closest thing to a die roll I've seen in a 1st person cRPG.
exploring in other games is much different. Witcher 1 and 2 had little pointless exploring, didn't play tw3. Mass Effect had very little exploring, mostly in ME1 and that got boring fast but you could ignore most of it and jumping around with Mako was at least fun. ME2 has super boring and grindy planet scanning and ME3 was OK. None had Bethesda level of pointless gameplay.About doing nothing. Usually I call it exploring. Of course if you favour tactical games the open world of Fallout 3/NV is not for you. Neither is Risen, the Witcher or even Mass Effect or Dragon Age.
Is it boring? Well, it's boring for you, clearly. I find most tactical turn-based games to be as boring as watching paint dry, but that's just me (I like XCOM Enemy Unknow, though. I bet you don't like that one….)
And then just 5% real content. Hummm, this time is not just an opinion, it'a a fact. But it's not accurate. How could you know how much content there is in a couple of games you played so little? One hour in FO3? I spent about 80/ 90 hours on my first playthrough. New Vegas is bigger, so it took my more than 100 hours. Not just about 15… And Fallout 4, well about that we still do not know yet, right? Or have you played it already?
None of this is what I was talking about, as you don't do this during combat.
During combat you press one key for melee and wait until you die or when you need to use a stimpack and during ranged combat you strafe a bit if enemy is ranged and if melee you hold back and left mouse button until they are dead. No thought needed, no calculations needed and so on.
I recently watched CohhCarnage stream Fallout 1, Fallout 2 and now Fallout 3 all on hardest difficulty, and Fallout 3 is both super easy and super boring.
exploring in other games is much different. Witcher 1 and 2 had little pointless exploring, didn't play tw3. Mass Effect had very little exploring, mostly in ME1 and that got boring fast but you could ignore most of it and jumping around with Mako was at least fun. ME2 has super boring and grindy planet scanning and ME3 was OK. None had Bethesda level of pointless gameplay.
Dragon Age 1 and 2 had very little gameplay where you just explored in random directions without quests and anyways it was a party based game with tactical combat, not a snoozefest like Bethesda games.
Didn't play DAI, also read it has too much pointless Bethesda type gameplay to artificially ramp up gameplay hours.
Fallout 4 is going to the same, you can bet your life on it.
Jumping with Mako was fun. And it was certainly more fun that what ME2 had, that shit was mind and hand numbing.Mako was fun? Well, you don't hear that everyday.
(...) certainly more fun that what ME2 had, that shit was mind and hand numbing.
Ahhh so that's what RPG means to you? As long as you have to take cover, use some tactics, keep an eye on your healing supply and count your bullets you consider it an RPG?Why is it a stupid way to do an RPG like that? Because you believe that combat depends only on reflexes and no thinking at all? Well, my take on that is slightly different. I remeber having to stick to cover a lot at the beginning of both Fallout 3 and NV, and sometimes having to retreat and come back later (or die trying). Judiciously using stimpaks and doctor's bags to treat wounds or picking a drug to enhance endurance of improve the character's reflexes (not mine, the character's). Counting bullets and checking the weapons condition deciding if you should try your luck looting a corpse in search of ammo or better guns when you know there's a foe still around.
"True FPS"? What are those "true FPS"? Because most of FPSes that I have seen use all of the tricks you named in the first part of your post!All this requires some thinking, it's not the same thing as blindly shooting around in a true FPS.
Ahhh so that's what RPG means to you? As long as you have to take cover, use some tactics, keep an eye on your healing supply and count your bullets you consider it an RPG?
"True FPS"? What are those "true FPS"? Because most of FPSes that I have seen use all of the tricks you named in the first part of your post!
If you keep going in circles so much MigRib, you will fall flat on your ass.