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DArtagnan
Guest
TW2 was better for me, because it was much more tight in terms of balance and it didn't overstay its welcome. TW2 on Hard at release was just about perfect for me in terms of balance, where TW3 became too easy around halfway through.
TW2 was challenging throughout - even on medium difficulty.
TW2 wasn't open world, so it didn't need to provide much in the way of exploration incentive - where TW3 failed to have a good enough reason to stray from the story quests.
Finally, I think TW3 was way, way too streamlined in terms of the mini-map and detective modes. Everything was totally spelled out and I didn't have a reason to ever think about anything.
TW2 was sort of a sweet spot between the clunky/clumsy first game - and the mass-market design of the third game.
Still, TW3 is a great game overall, but I can't say I'm too optimistic about the future of CDPR. They're clearly aiming for the masses in a big way now and they're not afraid to compromise when it comes to challenge and the cerebral investment required.
That said, the writing has been great in all games - and I'm sure the next game will be great in that way too.
Games CAN work as story delivery devices - but I tend to prefer complex/meaty gameplay as underpinning.
TW2 was challenging throughout - even on medium difficulty.
TW2 wasn't open world, so it didn't need to provide much in the way of exploration incentive - where TW3 failed to have a good enough reason to stray from the story quests.
Finally, I think TW3 was way, way too streamlined in terms of the mini-map and detective modes. Everything was totally spelled out and I didn't have a reason to ever think about anything.
TW2 was sort of a sweet spot between the clunky/clumsy first game - and the mass-market design of the third game.
Still, TW3 is a great game overall, but I can't say I'm too optimistic about the future of CDPR. They're clearly aiming for the masses in a big way now and they're not afraid to compromise when it comes to challenge and the cerebral investment required.
That said, the writing has been great in all games - and I'm sure the next game will be great in that way too.
Games CAN work as story delivery devices - but I tend to prefer complex/meaty gameplay as underpinning.