"Impacting decisions" well, does every RPG need this to be enjoyable? I don't think so.
Obviously not and I would never imply such a generality. However, I don't think it's entirely unreasonable to expect more effort in this department within the greater context of it being a AAA RPG series of such massive scope.
For instance, whilst the Stormcloak/Empire dichotomy was a major choice in Skyrim - more role-playing options for the various races should have been implemented. One notable example of this that I've been quite vocal about in the past, is the High Elves and the lack of role-playing choices in-game to support the Thalmor. When I was playing my altmer mage, I thought this was a logical expectation, yet the game didn't really support this outlook which was disappointing, since I like player/character reactivity a great deal as it helps make the experience more immersive and enjoyable to me.
With all of its sweeping "drop the player in a fantasy world and let them explore" grandeur and magnitude, the Elder Scrolls could certainly make adventuring more meaningful by providing more impacting choices in its narratives (see New Vegas/Witcher series/Bloodlines).
I don't think it's a difficult argument to make really; yet if Fallout 4 is anything to go by, I probably shouldn't expect much to change in TESVI. Ahh well, just to have enjoy them for what they are I guess.
Edit:
This whole argument of "X doesn't need to have X or be like Y" is needlessly reductionist I think. Please consider the first point I made in this post; TES games can improve role-playing opportunities in many facets of their design.
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