N
NewDArt
Guest
34 hours in to my second attempt to play witcher 3 and I'm finding it very enjoyable. The first time I played it I tried to play it like skyrim and just run off and explore. I quickly lost interest though as there wasn't much interesting to find.
This time I'm playing it more linearly. I go to the journal find a quest in my level range and do it then repeat. Since quest design and production values are what the game excels at i find it a very satisfying way to play. Also seems to be a pretty logical way to play it since quests control game pacing and leveling and leveling controls character development and loot.
I learned pretty early on to play that way. I took a level 23 quest at level 9 to see if I could do it. I actually had no trouble with the quest line and helped a blacksmith who promised to forge me a super duper amazing sword ( my words not his) for my trouble. After a job well done I was at level 10 and he crafted me a level 7 sword that was weaker than a number of weapons I already had. Lesson learned play the game linearly and pay close attention to levels.
Just one more example of why I hate leveled loot in games.
I wish I had known that was the way to play the game when I first tried it. It would probably have helped my opinion of it tremendously.
In my defense, though, the game really did present itself as an open world experience - and there was no indication that it would be so terrible at precisely that.