There will be spoilers throughout this thread…
OK, so I've built my non-combat loremaster and I'm going in. I've no idea if this is a good build or not, but I figure that talking and persuading are going to be useful - and lore clearly at some point must be good for a loremaster. Lockpick and traps are going to be vital when Cicero goes exploring ruins later in the game, but I'm hoping that I don't need to worry about them too much in the opening city. Who knows though?
OK, so I've built my non-combat loremaster and I'm going in. I've no idea if this is a good build or not, but I figure that talking and persuading are going to be useful - and lore clearly at some point must be good for a loremaster. Lockpick and traps are going to be vital when Cicero goes exploring ruins later in the game, but I'm hoping that I don't need to worry about them too much in the opening city. Who knows though?
Attachments
Last edited: